I forgot to mention all of this is taking place in 2d mode - sorry completely forgot to mention that.
Would that affect the recreation you attempted?
Du you still want me to test with the 3d demo?
Hi Chris,
Yes "EndCutscene" is what I'm referring to.
Using version 1.53d of AC, and properties of the cutscene are:
Actions Source: In SceneWhen Running: Pause GameplayIs skippable: uncheckedStart Delay (s): 0Auto save after: unceckedUse …
Engine: Manage System seems to offer that ability, though it's not quite behaving as it should. I'll play around with that though for a while to see if I can get it working.
Hmm though that gave birth to a new issue - the cutscene the is not skippable, if player presses interact button, the cutscene starts over, so if you keep pressing it it just loops.
Is there a way to disable the interact button temporarily via actio…
I believe I've got a few different functions mapped to w and s which is what I'm trying to use.
Just checking now I've got them mapped to both "Vertical" which has both W and S, and I've also mapped CycleInteractionsLeft to W and CycleInte…
Hi Chris!
Sure thing see below, and yes, I'm using Sprites Unity Complex:
Hotspot's Inspector:(Image)
The action list that is launched when interacting with said hotspot:
Let me know if you need anything further.
Also, let me take this opportunit…
The second issue mentioned above has been resolved by setting "When slot is empty" to disable for the inventorybox item.
Whilst the main issue remains, I've changed the inventory interactions to single for now to work around the problem.
To follow up on this, unfortunately it looks like even after updating to v1.53, checking the box "Pause game when enable" for Interaction still breaks the ability to trigger the various interactions.
Hi Chris!
Thanks for the quick response!
Cycleinteractions have been defined, and I'm able to cycle the interactions (choosing which one is highlighted in green), but I can't activate them in the end.
Interestingly enough, your suggestion to unch…
Ah I figured it out by re-watching your 2d tutorial again! My problem was that I hadn't created it in the "ActionList on start Game"
Thanks again for pointing me in the right direction!
Hi Chris!
Thanks for the suggestion - whilst I'm sure this will be the solution, is there a good tutorial available on paths in general?
I can't seem to make it work. I assigned the action list script to the player character, set player constrain an…