So, if I set up a hotspot for an object which has an in scene interaction and that interaction needs to destroy or hide that object when we interact, there's no way to conveniently duplicated that object numerous times and have it reference the appr…
https://imgur.com/a/NQ59nqE
There's the full inspector and animator. Simplest possible setup. I'll read that section in the manual. I did look at the demo but I'll look at that character again. Lemme know if you need any more information.
The Root Motion Turning slider doesn't seem to have any effect. I was hoping it was as simple as setting that to zero and I could get away with a single idle/forward walk while still using root motion. Without root motion we get foot sliding, as y…