Chris:
I'm replying to the code you posted. It works. I can now turn to click Hotspots. I will create a new thread for the Camera issues but I shall also post it here.
When you use the Motion Controller by ootii, it will automatically add a componen…
ChrisIceBox:
re: the turning
I only used the code in the tutorial found at http://www.adventurecreator.org/tutorials/adding-custom-motion-controller No additional code has been added. When I set it to Just Turning, no matter what value I put in for …
SecretAnorak / ChrisIceBox:
I'm facing similar issues with turning ( turning being that I click on a Hotspot, the player walks over to the area of the Marker and I have "Face after moving" selected )
My motion control setting is set to Man…
No, no warning message appears. As I mentioned, it was working fine in 1.51(x) and all I did was upgrade.
Unless the update accidently turned Root Motion on but I really doubt that.
Chris:
"works just fine, but the NPC doesn't work" correct in the game.
The second part explains that the NPC doesn't rotate correctly, and various other movement issues since I have custom script moving the NPC also.
I believe the myNPC.…
Chris:
Here they are:(Image)
To be fair, I did just change the Destination accuracy from 1 to 0.087. If that solves the problem, great. But if other people are having the same issue, I wanted them to know the answer also.
To follow up:
It seems if I have "Walk to Marker" turned on AND Root Motion turned on AND Ignore Gravity turned on, it works. The side effect is that my Player will start to float up ( which is not what we want )
The "Walk To" wo…
Here is a video of the issue I had also. I turned on everything I thought I could for debugging.
https://youtu.be/TOdzplEEmvA
If you look at mark 0:07, you will see that it hits a part of the navmesh, then no matter where I click, he starts to wal…
All:
Teshla comment led me to this link:http://forum.unity3d.com/threads/accessing-navmesh-vertices.130883/
This has code to export the NavMesh as a obj and it solved most of my issues.
Teshla, I would still like to know your workflow if you do not…
Chris:
The "Menu: Change state Action to lock them - when a Menu is locked, it'll always be off regardless of it's Appear type." is what I was looking for.
Thanks!
Should the "Super Accurate" hack fix the part when a Player "runs" to a point and overshoots it ( such as using the "Move to Point" action) ? That has been a nightmare for me. Sometimes the Player runs all the way into …