I ended up using an "object translate by" action, coupled with a variable that keeps adding up for each 10 second stretch. When the int reaches a set size, it teleports it back to a marker I've set outside the scene.
I will check out param…
OK, I seem to have figured it out. I have to set the cutscene property to play back in background. Then I can use the Wait until finished option on the action and just chain a few actions together :)