A further question regarding disabling and enabling hotspots. In a PNC adventure game, I have a big room with tens of hotspots. I'd like to be able to disable all of them but one and later enable them back on. Through Engine>Manage systems, disab…
Yes, I have the 1.72.x, we've done a few customizations to the project so updating to the latest AC version is a bit tricky (I'm aware the forum rules state one should – sorry).
I sorted this thing out with the amazing @KaiB in private (though the …
Btw, the 2D script you provided gives this alert:
Assets\Scripts\RepositionHotspotMarker.cs(16,13): error CS1612: Cannot modify the return value of 'Transform.position' because it is not a variable
Ah, one problem remains: it was originally supposed to be a hotspot because it should be left for the player to decide to "go down", not automatically move there as the bottom part of the screen is (perhaps accidentally) clicked. But if I …
Sorry for not clarifying the nature of the game in the initial message. This is for a 2D PNC adventure game, I just want the player character to walk where it's clicked and then begin at that point on the X axis on top of the next room. It's nicer t…
Perfect! That one added line solved it. I'm slightly ashamed but then again, I'm not a coder at all.
P.S. I don't think I've ever had better service anywhere, you are simply pure gold. Is there a way to make a small donation to you / for AC develop…
@ChrisIceBox Brilliant, thanks! This code does exactly what I wanted.
But since new problems always seem to arise when you fix something, there was still one thing I didn't foresee: this script doesn't let you look at any object twice in a row! Onc…
Thank you once again @ChrisIceBox and sorry for having been a bit unclear before. In my example, for clarity's sake, I mentioned two objects only, but we're actually talking about a room filled with objects = things to look at. And all the rooms in …
Thank you @ChrisIceBox ! Run in Background as such didn't actually suffice, because I still wasn't able to do anything else when any dialogue line was playing: a mouse click would only skip the current dialogue line. After many hours and some help, …
@ChrisIceBox, Actually we've since discovered a weird problem with this script. For some reason, it only works in one of our scenes. None of the labels are shown in other scenes. My coder says the bit "KickStarter.playerMenus.GetHotspotLabel ()…
Thank you @ChrisIceBox, and thanks for this great asset! So it was as simple as I thought.
In one scene, I have an object that can be moved left or right. Is it possible to edit the syntax from the default "move left object" to a more gra…