Yes, the error occurs if I use another type of camera as the default camera and then via the OnStart cutscene, switch to animated camera.
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If I use the Animated Camera as the default camera, it works.
In fact I was asking if the error w…
Thanks Chris for this update, lots of new stuff.
One question regarding this update:
I have unity 2020.1.10f1 and have updated Adventure Creator from version 1.73.6 to this 1.74.
I've been experiencing this problem, scenes that start with an Animate…
Hi astraldesign303,
excuse my English, I am not very familiar with this language.
If I understand correctly your question is about the logic of the safe pawls, and how they work.
1-Each pawl is a separate 3D model because it has to rotate independen…
Thanks Chris, in the end I decided to implement the lines of code you wrote, and I added them to the existing script you created for me some time ago.
Now everything works, accessing a single script I can control resolution, quality and activate the…
Hi guys (excuse my English),
I have a question regarding the possibility to enable or disable a camera component and insert this feature in the options menu.
In my case it is the Tool Aura2 that if I understand correctly is a component of the main c…
Guys, the very kind Youtube channel Cryptic Hybrid, made the video of my game, except for the translations which are not my best, I think the rest went well!
https://www.youtube.com/watch?v=Vf4y2I_2SxI&t=1363s
Hi SkyTree, thanks for the clarification.
I thought about adding the graphics quality, because being my first experience with AC and Unity, in my little experience I probably don't know of any tricks that can streamline the amount of calculation.
It…
Everything works perfectly, I replaced the first script to the file "SetupOptionsMenu.cs", the second script to replace the file "ActionApplyResolution".
I created a Global variable named quality, to which I gave Integer -1 conne…
Hello Chris and hello to all the adventure creators,
I'm linking to this post because I'm trying to add the quality setting to the options menu.
Reading here, I understand that I just need to change the "Screen.SetResolution" parameter to …
Hi Chris,
yes the NPC is created at runtime.
I thought of it this way: to make the NPC appear, the player must first have collected some items.
Each time one of these objects is collected, I change its Boolean variable to true, and check all of the …