I noticed that the first save game doesn't have all that padding, but after a few saves they all have them. I haven't looked at the code but I was thinking that it probably adds some padding on each save (if needed to to reach a multiple of 4) and o…
This might be related to what I was struggling with here:
https://www.adventurecreator.org/forum/discussion/10981/npc-hotspot-placement#latest
If you add a new game object as a child of your NPC SpriteChild, and move both the Hotspot and BoxCollide…
If I undersand "Destination accuracy" correctly (and my experiments seem to suggest this is true), a higher value would actually lead to more occurrences of the mentioned issue, and lowering it would make precision worse when actually walk…
This reminds me of a similar issue I've been seeing, might not be the same thing though, so I'll make a separate post just in case:
https://adventurecreator.org/forum/discussion/11017/small-player-movement-during-repeated-hotspot-interactions#latest
Yes, a package would be crazy appreciated. The one big downside to using AC is that everything must be recompiled anytime you change a line of code...
Any steps to make this easier (such as having a setting in AC that would remove the need to manua…
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That's a good point.
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Yeah, that might be enough to solve it, I'm not sure what you mean by "have the Hotspot's Transform centre be at its base", though.
Perhaps an intuitive solution could be to keep "Center point (o…
I found out the reason for the broken ordering: It's because the Hotspot marker I teleport the player to is defined inside the prefab of the NPC (and under the Sprite game object). So when the position was copied it took into account the z pos of th…
Changing the hostpots center point doesn't fix the issue. It is already set to the center of the portal. And should be there because it is, well, the center (and I show an icon there when the player holds down space to show all hotspots).
If we onl…
Ok, here's an example taken when the player is looking at a Portal hotspot:
https://1drv.ms/u/s!Amz_vh8OYDX3vNFICIfBwrK1yMdPCw?e=azCcHN
* The center point of the Portal hotspot
* The pivot of the player (that seems to be used when calculating face …