I also use Standard Sprites Unity and have seen this question pop up from time to time... I would also love to see a built-in way to specify alternative idles with a random percentage or something like that :)
Looks like this has been fixed in 1.74.1
Two things though:
1. I might be wrong but you might have negated the feature - "Limit maximun scroll" has to be off to get what I was expecting (or maybe the text is just confusing me) :)
2. I hav…
Yes, it isn't causing any issues, but seeing it for various assets for months on end used to drive me nuts :)
https://forum.unity.com/threads/importer-defaultimporter-generated-inconsistent-result-for-asset.1022446/#post-7087630
Ok, nice progress though! The version is 1.73.8.
Yeah, nr 2 seems even trickier to reproduce, but nr 1 is more common and in the best of world's, 2 is a side effect of 1.
I see, so that should be enough.
The only trouble now is this: I expect you will add UNITY_WEBGL to the checks in SaveSystem which is fine coz its effect will be overridden. But there is a similar check in SaveFileHandler_SystemFile that is used to…
Ok, I tried updating the symbols to have AC save in PlayerPrefs . This worked, but the playerprefs sizelimit was hit rather quickly, giving this warning (and skipping to save):
Could not save PlayerPrefs data under key SaveVersion1_4. Exception: Un…
I'm using a WebGL "host" that allows for save files to be cloud synced which seems to be working now. So it would be great if it wasn't hard coded whether a specific platform defines the SAVE_IN_PLAYERPREFS or not. Maybe that too could be …
I see. I implemented my own subclass to specify a new path (without the #if !SAVE_IN_PLAYERPREFS line) which seems to be working fine (I made the SaveFileHandler_SystemFile.GetSaveDirectory virtual). Not sure if it now also saves in playerprefs thou…
(Quote)
I'm having problem with save games not being persisted in WebGL.
1. Do I understand correctly that no .save files get's generated under Application.persistentDataPath when running in WebGL?
2. When I look for saved games I loop through all s…
This repro illustrates a size related problem that actually occurs using both regular subtitles (when shown above speaker) and when using speech bubbles:
https://1drv.ms/u/s!Amz_vh8OYDX3vOJYmY6arLBUNMiHcQ?e=Un98th
Play to see the problem in action …
Oh, a scripting define symbol would be super appreciated!
And separating the Editor from the Runtime scripts into two different folders would make it super easy to create the required .asmdef-files. Note that these files should still provide faster…
Yes, this is totally a styling topic. But one that seems surprisingly hard to pull off and fairly common in these types of games.
Challenges:
* Getting the size of the bubble to expand to a specified max while still collapsing together for shorter …