Yes, alt-tabbing to another app and then and back. The music playback is fine, same music is playing correctly, yet the method returns -1. I'm on Windows.
Nice!
EdgeParallax works flawlessly! 👌
DynamicCameraLimits also works fine in my experiments though when I resize the game window in free aspect mode to narrow ratios I sometime get some of the area outside the limit marker in view. But I noticed t…
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Yes, but this is not that unusual. This happens pretty much anytime anyone with a really wide screen monitor (which are getting more common) plays one of these games. We pad with black borders to make up for this, but the markers would have …
That almost works, but it breaks apart when the screen ratio gets too wide:
https://1drv.ms/u/s!Amz_vh8OYDX3vKt15F7uVgYmeMhxJA?e=QPUw0Y
Here's a fresh repro that illustrates the problem:
https://1drv.ms/u/s!Amz_vh8OYDX3vKt2Ny_K4CJvmOECzA?e=fhW9mQ
…
Nice, KickStarter.playerInteraction.StopMovingToHotspot(); fixes it better than what I recently did.
Oh, and you probably want to do the same on the OnInventoryCombine event.
Thanks Chris!
Yo dude! Here's what I do:
KickStarter.player.EndPath();
It stops the player from moving. Possibly more should be done to cancel any ongoing interaction though?
Thanks for the quick reply!
I'm trying to create a custom Action class that in its Run method dynamically adds a number of actions and returns 0 once all the actions are executed.
The reason I'm not calling another ActionList from within the Run…
Thanks, but then it doesn't work when I switch back to English again (due to the if statement on line 617 in RuntimeLanguages checking currentAudioAssetBundleName instead of CurrentAudioAssetBundle).
I have coded a suggestion for a fix but since it…
I see how a variables component on a scene instance can be helpful for getting rid of local variables on a scene. But I thought it was also possible to put a variables component on a prefab with a Constant Id (such as a player or an NPC that is used…
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Not sure - I have updated AC and Unity regularly but it's been a while since I loaded a game. You don't have this problem when running on the latest versions?
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Yes it does, so it's definitely the texture on the main camera that's cau…
Ah, sorry I missed that - and that's a much better place for the frame action feature. Looked through everything now - this is a quite a release you pulled off here 👍
I literally had the tasks of adding actions for settings and checking objectives on my own todo-list and here it is in the latest update - nicely done! 👏
Fair enough, I'll dig in to programming my own. I feel that the Timeline is the best approach yet when it comes to keeping multiple animations and sounds etc. in sync, and would love to use it for some of the basic movements as well.
Appreciate the…