Added: "Straight To Cursor" movement method will make use of pathfinding if a non-zero "Pathfinding update time" is set
Added: Ability to set the 'separation time' between a click and a hold when using "Straight To Cursor&qu…
Thank you for the SkipSpeech :)
May someone tell me the C# Code for letting me know a Dialogue/ Conversation is being played, that way I can put a "Next" Button on the screen?
Thanks
It worked by changing the layer on the HotSpot detector, I chose "Ground" as I didn't want another layer created, will this have any side effects?
Thank you for the substitute solution as well.
Great,
This certainly helps out a lot. I'll keep an eye out for that update/option.
Can you please provide me with the proper coding I would need to do to Change this via script (that way only at times this is an option, and at others text shows and…
You had me at OnGUI,
I played around with: ACIgnoreOnGUI - since I want to ensure the best performance is done on the game (for mobile), and sure enough when I remove ACIgnoreOnGUI the fade works.
Can the fading stuff be accommodated with ACIgnoreO…
I don't change any settings on the prefab one either, the moment I created a button I selected the defaulted EvenSystem and made it a prefab.
It's no big deal since it works that way, I'm just saying everything is default and no custom settings, sh…
Alright so here's what I figured.
Having UI canvas with a button / or multiple, whIle in direct touch play make I can utilize the button,
Then I noticed I could also utilize the UI AC button as well (jump),
The only difference that I see is I'v…
I'm using the default unity UI menu that comes with AC - similarly by following the tutorial I
Duplicated the menu button made it into a jump and set to trigger the jump, (this works with 1 touch on screen no problems)
It is linked as a prefab in…
I cannot get the jump settings to show up while in Direct movement method / touch screen.
Could this be allow to show as well?
I've tested by changing this jump speed whole in mouse and keyboard method, then reverting back to touch it does hold …
Thanks Chris,
Sorry I should have cleared #1 up a bit more.
While in direct touch movement ( 1 finger on screen ), the menu button itself and the jump is not accessible with the 2nd finger ( ex jump ),
Buttons seem to be accessible only when 1 f…
For me personally yes indeed.. I see text mesh pro as the go to teXT ui, however it's dependant on how many other AC people use it
If there are more it would be quite nice to have it come with AC...
Thanks