I;ve tried:
Using AC;
public static void OnElementClick (Menu _menu, MenuElement _element, int _slot, int _buttonPressed)
{
// This function is called whenever a clickable element has a click type of "Custom Script".
…
#1, oh sweet ! thank you very much, AC is so powerful that it takes time to learn where everything is... what an amazing asset ! I will practice on creating my "Custom Script" it says that "MenuSystem.OnElementClick" will be run…
Thanks appreciated!
Here's a few questions then,
In the Demo Menu there is a Speech Volume, Music Volume and SFX Volume,
how does it actually make changes to the volume when those sliders are moved? or is that not setup yet
Now the tricky part, I h…
Aaahhh,
I see, I had my "Game" and the Game Editor tabs on the same layout, so I did not realize you can see the menu while the game is NOT playing and make changes to it, beauty !
Still need to know how to turn on the menu manually / so w…
Thanks a lot for the info, I read the manual and I'm still un-sure how to make animations on the Camera, no idea how to reach #1 or #2 I will continue playing around to maybe figure it out because animated camera sounds like a fun option for my game…
Ah I see,
I realize the problem was here: my custom camera had the "Camera" component active as well thus these issues were happening, however I failed to see how amazing your cameras are already.
The only thing I'm unsure of how to use is…
Alright I will wait for the update to Lock/Unlock player, in the meantime I'll create everything I need and see if anything else is constraining me...
This is part Adventure game that is why I'm really appreciating your asset, the problem is not on…