I get this error when I start a new project in 4.3.4 and import AC 1.39c. After opening the demo scene of course and attempting to run it.
Assets/AdventureCreator/Scripts/Save system/Serializer.cs(285,54): error CS1061: Type `UnityEngine.Texture2D' …
I still have a blinking mouse cursor though, so I'm wondering if any of these assets are conflicting with each other at the moment. Like Ghostbusters, don't want to cross the sreams!
P.S. It's also worth noting that the support for this asset is top notch. Chris is incredibly responsive to any and all questions. He's been very helpful for me along the way, not just in my own questions, but answering other forum questions that ar…
Prashant,
I've been working on a project for a bit now where Adventure Creator is the general framework. I've been using it to create cutscenes that flow like page turner courseware, except I can animate in 3D similar to what I would do with Flash i…
OK, i will check it out. I ended up using Datamaker XML with Playmaker and creating a system that just pulls my on screen text from an external XML. It loads the text from a cutscene ID that I set with a global variable. It works out really well and…
The demo scenes are kind of strange, I'm afraid to upgrade. The 2d version of Brian has taken place of the Robot in my demo scene. Also, the 3D version of Brian sits backwards on the chair now. Is this on purpose or is something kind of wonky going …
It's a pretty nice package so far. It has a lot of subtle details in terms of functionality. For example, it will target game objects to put focus on. It might be overkill, but I'm a photographer as well, we love our bokeh. Keep in mind, I'm fairly …
Also, in the Cinema Pro Cam, a problem I see is that said camera has to be a child of a "camera body" game object where there are a few scripts and then there is a depth of field script on the actual camera. I'm not sure how you could make…
Chris responded with this to a prior post I made. It's not an exact answer, but a start maybe.
http://www.adventurecreator.org/forum/discussion/425/culling-mask-skybox-and-background-colors-on-game-cameras#Item_2
I haven't gotten it to work quite ye…
Well, geez. I just went to go make it happen again and it has resolved itself?!? I updated, so maybe the update fixed it. Or, more likely, I suffered from a brief lapse of idiocy. It works perfectly now.
Here's a specific request regarding NGUI. An action that can push text with formatting (bold, italic, etc.) into NGUI "Label".
Or...something similar within what already exists in AC.
Although, I'm wondering if that just happens when you copy paste actions within the action list. It doesn't seem to do it when I create each action in the action list from scratch.