Surely you are a genious, I don't know how, but my player prefab in AC Game Editor>Settings>Character Settings was not the one that has the PlayerController on it's controller in inspector, it was the other prefab from Project folders in Asset…
Maybe it has some issue with this element in Hotspot:Panel's ActionList ?
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Because in your tutorial you have a little more option for movement
Hovewer I've tried to set the movement in my settings to all possible options as "Moveme…
Hi, Chris, thanks for your reply, sorry for delay, I was working on my usual work.
It is all what I get in log trying to play the animation ingame pressing on the Buttons in Panel hotspot (Image)
This is what I get when running the "Panel Bu…
Hi there, in 3D Game tutorial I try to make the camera to react on the player X, which is set to NavCam 1 GameCamera script and make the slightly camera shake togheter, but I can't control the Camera to react the player movement and the slightly sha…
Thank you very much, it worked! But I also have a question on how to control the expression value, in the video in the actionlist at first you've created an object>blenshape parameter, but I could not understand how to use it to control the expre…
Thanks a lot for your reply, this forum is the only way I can get answers to my numerous questions. I have a question about why do I need to create an empty object child for the parent GameCamera object? Beacause I did the animation to GameCamera i…
@ChrisIceBox thank you so much for the answer, I'm sorry again for off topic question, but unfortunately I can't get it to work, I'm adding CinemachineBrain and CinemachineVirtualCamera components to the Navcam1 Inspector watching your 3d game long …
@ChrisIceBox thanks for the answer, I've installed cinemachine to unity, but I can't find out how to do the slightly camera shaking, maybe you know about some video tutorial for it or article?
I've solved the hotspot label position problem with changing the source from unoty ui prefab to adventure creator, then selecting the position> on hotspot, after that it gives you X and Y position properties, with which you can change the positio…
Thanks for your reply.My games original language is Russian. I didn't done anything with translation, I don't need that part for now, I also don't know much about speech manager, I've just entered russian dialogue instead of english one. Obout the U…
I've also tested with settings, seems like the walkind dead template don't have russian language support, cus my hotspot name if not label was in russian, I've changed it to english, and it worked as espected in the screen below
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However t…
The problem is that i want to see the text Use Door, when I'm hovering on the hotspot and after that hovering on the use icon, instead of seeing only Use text, I don't know how to do that, here are the screens of my setup that you asked
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I'm really sorry for my extra stupidity level, the solution is not to forget to set the platform object's layer in inspector to exactly NavMesh layer, not the Default layer, don't get confused with the object NavMesh in hierarchy and the Layer NavMe…