Ideally, I would like none of the pages to be displayed again when turning the page, yet still maintain the two page setup.
If I change the Offset amount to 2 with the current setup, Page 2 isn't shown on the first set of pages, but shows up where…
Sure, Chris. I created a test Journal just to double check my steps and here is the setup using Unity UI Prefab option. Here's the first screen of the menu setup of the source Journal, just using two pages, not adding a new page with an Actionlist f…
Almost there. I set the Page offset to 1 and am using the Offset Journal Click type on two buttons I made to offset the pages left and right. Both buttons have the offset amount set to 1. When picking up a new page I get the new page displaying as i…
Thanks, Chris. This gets me closer to a solution. However, when using this method it adds the page twice to the journal. I might have something setup wrong.
Currently I have the main journal element with the journal type: New Journal, with the Lin…
Bringing back this thread since I'm trying to get a two page journal for my game. I like DinaCardillo's idea, but I'm not sure how to check whether a variable is even or odd. Can anyone point me in the right direction on this?
My journal entry pick…
I am pleased to announce that The Search is now on Steam Greenlight!
(Image)
There's still more work to do, such as adding music, polishing the user experience, more playtesting, and optimization, but much of the content is now complete. Please c…
Yes, I am referring to the Required Manager Package in the Scene Setting component. I also re-created the ManagerPackage for my game and hit "Assign Managers" after assigning the managers I have been using. When I updated my project to the…
Hey Chris,
I had to tackle this issue again since I was getting the same errors on my titlescreen scene, but after digging around some more I saw that I didn't have my ManagersPackage assigned in the GameEngine prefab for any of the scenes. Once I …
Chris,
Everything you mentioned is there. I did another build that links three scenes together, one that works is the starting scene and the following 2 are the "broken scenes". Oddly enough, the broken scenes works fine when I build it …
I'm building for PC.
The errors do not occur in the Editor, only in the builds. After doing a dev build the errors look like this:
NullReferenceException: Object reference not set to an instance of an object
at AC.AdvGame.AssignMixerGroup (Unity…
First of all thanks to SkyTree for posting this. I'm trying to get a commercial plugin, Amplify Bloom, to work with this, but when replacing Obj3DFollowCursor with AmplifyBloom, Unity throws an error: "error CS0118: `AmplifyBloom' is a `names…
Thanks for the reply, Chris. I'm new to writing scripts so I'm a little lost here. I took a look at the custom Action link you posted and went through the "Change gravity" example, but am still struggling to figure out where to go from the…
Thanks, Chris! Works like a charm. I should amend my last comment in my previous post, it only affected performance of moving around in the editor initially, after a few seconds I could move around as quick as before, but it's good being able to see…