Ok, did another test on this. I recently updated my Unity to 2018.4 LTS and was on AC 1.68.2, now on 1.68.3, and this is where I ran into the bug. I can't say for sure if this happens in the builds, I'm having to revert back to Unity 2018.1.9 since …
Found another bug that is related to the Music actions. When I run an action to play a music track that doesn't loop and immediately after have an action to Queue another track after the first track is finished playing, the Queued track doesn't play…
Hmm, it doesn't seem to like SetPitch either since it still throws the same error:
error CS1061: Type UnityEngine.Transform does not contain a definition for SetPitch and no extension method SetPitch of type UnityEngine.Transform could be found. Ar…
Just now getting around to using this and am getting an error when I set the pitch value of the FirstPersonCamera.
I'm just using it in a custom Action.
override public float Run () { float pitchAngle = KickSta…
I've seemed to narrow down the issue. It's when I check "Only show when effective" on the offset menu elements that the problem comes up. Unchecking this box so the arrows always show and the selection is fine when scrolling through the it…
The Appear Type is On Input Key.
"When slot is empty" is set to Disable Object.
And I'm only using 8 slots.
Not sure if this matters, but for menu options:
I have unchecked "Directly-navigate Menus during Conversations?" since t…
Ah ok, I didn't have a GameEngine prefab added to my subscene. Now it's working. I was looking in the manual for guidance on this and forgot to even check my Console log. Thanks, Chris!
I am referring to AC's First Person movement option on AC 1.66.4 and Unity 2018.1.9f2, but it was happening too when I was on AC 1.60 and Unity 2017 2.1f1.
Yes, my cursor is locked the entire time.
Just for clarity, here's a video I made of it in …
I ran into what looks like a loading bug in the 1.66.4 update in Unity 2018.1.9f2. When loading a save file and enabling the options "Always reload scene when loading a save file" and "Use loading screen" the Persistence Engine t…
I should also mention this only seems to happen when "When Running:" is set to "Pause Gameplay". I would like to keep it this way so that I can have the player use the "Skip Cutscene" option. Otherwise, I wouldn't mind …
Thanks, Chris! Got it working.
I ended up using this script: https://wiki.unity3d.com/index.php/FlyCam_Extended
And since I am also using Rewired, I used their Unity Input Override Script: http://guavaman.com/projects/rewired/docs/UnityInputOverri…
Thanks, @themightyzq! I got it working.
I was wondering about the need to Send Message:Close action to close ControlMapper. When you click on Done in the ControlMapper menu, functionality already seems to be built into it for ControlMapper to close…
I think this is more of a Steam issue and not something that can be achieved through AC. I could be wrong and someone please correct me if I am.
I never could figure out how to reset achievements when I was debugging my game so I ended up creating …