I worked out the problem, for some reason none of the project settings has loaded so NavMesh was not defined, once I defined it in Tags and Layers he moved around!
Is it to do with the Input Manager? I noticed that the PC one has for some reason added new ones that were not in the original MAC version?
See screenshot:
https://www.dropbox.com/s/c2s1ppm3t4lt3o0/INPUT%20MANAGER.jpg?dl=0
I think I added the remember sound script to see if it would help, all my other sounds have been auto tagged.
However with the remember sound script removed the footsteps still do not work.
I have not done anything to added anything to any of the sc…
Hi, tutorial didn't really help as I am not using mixer groups and have not chosen duck volume anywhere on my sounds.
Here is a shot of my sound inspector that seems to quieten the background scene loop sounds:
https://www.dropbox.com/sh/jea0atwdqon…
Hi, gave that a go to no success. My BG sounds pay and they are set to SFX so they work fine.
Could it be something to do with Remember Sound Script?
See screenshot of Player Sound child inspector and other SFX BG sounds in scene:
https://www.dropb…
Here is my speech and scene settings - nothing untoward here is there that would affect it?
https://www.dropbox.com/sh/ff0lhcf6vk4di3w/AACwUPz8uq8VsQYkXR6ZAiLZa?dl=0
HI, using latest version of A.
Last sentence should have read:
The player has an audio source component on the root gameobject as well as one on the sound child gameobject
Ah ok, I have removed the tint maps from my characters for the time being as it seems to slow the game down when running. Unless there is another simple way to turn off the console update that I am unaware of?
Thanks
I am using Sprite Renderer to enable/disable specific game objects, such as objects the character is holding and enabling/disabling down body sprite when showing right body sprite in a Right Animation etc
Ok thanks, so just to be clear, i need to remove any Sprite Renderer.Color from my animations to avoid this issue? Some of my animations do have a .Color component so maybe that is affecting the overall tint map?
I will remove these and test. I have…
Ah apologies, I uploaded the wrong screenshot, see this correct one:
https://www.dropbox.com/s/q8st9yrodzva5fc/Screen%20Shot%202016-04-27%20at%2022.29.03.png?dl=0