HI,
Thanks, please see screenshots of trigger action list and properties here.
The action list sets off a dialogue loop (see screenshot) and if you change scene whilst the dialogue is on screen, it stays on screen throughout the rest of the game as …
Latest AC (been happening throughout updates though).
It happens at different points throughout, not always the same point, it depends on how when you leave a scene when a dialogue loop is playing, or an npc is talking.
I am just using normal dia…
Hi,
It is Unity version 5.6.1f1 Personal. And it is All scenes bar one, which sometimes crashes and sometimes doesn't. I just did a PC export and that worked fine. I have tried the MAC version on two different MAC's and got the same results.
Here i…
Yes, that becomes the default animation. The animator is as follows:
https://www.dropbox.com/s/gcz6obzxd9qioqr/Screen%20Shot%202017-01-28%20at%2010.24.42.png?dl=0
I also created a new scene and set a dialogue action list to run and the dialogue ap…
No messages in he console, and all expected animations are created and added to the animator.
I've added a screenshot called ANIMATIONS to the folder so you can see
Give_PenandPaper is present in my animator.
Prior to the update it played the correct animation when unticked. I don't get why it has changed when everything was working fine before?
I was using the previous update. Since updating to the latest update I now have to turn off the Add Directional Suffix on all my character animations or it won't work. It was working perfectly fine before the update. They haven't turned off or on by…
This is for update to 155b. See screenshot of console message:https://www.dropbox.com/s/74uabdqh3zzcloo/Screen%20Shot%202017-01-04%20at%2010.04.31.png?dl=0
OK, so how do I get it back to how it was before? I want to be able to right click all dialogue, players and NPC's. But in this one scene, I want the dialogue loop between two NPC's to just play in the background so the player can move around and in…
Hi Chris, this means that all conversation will be non right clickable to skip, as I liked that feature.
Before, I was able to have this dialogue running in the background and for the player to right click player dialogue?