Interestingly, when I turn the Local Variable FirstTimeBackSay to false, he doesn't;t run off. So it is not the ActionList but something to do with leaving the scene and returning. As he still ran off second visit with variable off from start.
The only one that showed up was the TurnOnInv
Running ActionList: TurnOnInvUnityEngine.Debug:LogWarning(Object)AC.ActionList:Interact(Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:174)AC.RuntimeActionList:DownloadActi…
Also, I changed the action list variable for first time visit scene false to follow the exact same action lists as first time visit true, and he still ran off on second visit to the scene? So how can this be a move to point action?
Gotcha, code inserted with no error
Console message is:
Moving GarlandMEC to (50.4, -0.7, 0.0)UnityEngine.Debug:Log(Object)AC.Char:MoveAlongPoints(Vector3[], Boolean, Boolean) (at Assets/AdventureCreator/Scripts/Character/Char.cs:2255)AC.ActionCha…
Hi,
The nav meshes are normal ( see screenshot)
Even when I remove the nav mesh from the scene manager, he still runs off.
Ignore my MoveToPoint comment, he should just animate at PlayerStart and stand sill (like on first scene enter)
I don't kn…
I think the best thing to ensure all characters sprites (ie arms, head R, D parents and children) are affected by darkness, is to remove tint maps and just have layers of darkness in front of chafacters (like a foreground) to make it seem like they …
UPDATE
So, when I search in the Speech Manager for a character in Start Screen (by scene) not dialogue lines show up, but they do when I change the scene. Therefore, it thinks there is no dialogue in Start Screen. I plan to re-gather text.
Hi,
So, to clarify. All my other Player Mp3's, which are in the same folder as the dialogue lines not playing in this scene, play correctly with no problem. I have not renamed or moved anything, and they have this syntax:
Resources/Speech/Player/P…
They are linked like all my other files, automatically by naming convention, as I say, all other scenes play the dialogue fine. No messages in the console... I wonder if it is to do with my recent use of music and ambience storage somehow? But again…