Sure, thanks, meanwhile, I've added a video to the dropbox link, showing that the echo of the dialogue is still on the Subtitles menu. It just seems to be unlinked from any character, hence white, but is not removed with the subtitles stop speech (f…
Also, this could be because the player is leaving a scene whilst audio speech is still playing, and therefore, hasn't been told to turn off - do the subtitles wait for the audio file to start playing?
Unticked that and it worked
I mean that when I do a build it keeps my saves in when played on another computer. I realise that I need to refresh my persistantDataPath as you mentioned in my other thread
This is working now, however, my loads keep going out of number order since adding the new actionlist to stop saving Autosave.
See screenshots:
https://www.dropbox.com/sh/dqbfs5y0k4o4l8m/AAC331hbtlxgxValyhL-VoT8a?dl=0
Plus, the saves local to my …
Added this and nothing comes up in the console except the cant save notification
Also, i now have it where there is no cant save notification, but it still wont autosave from the OnStart cutscene
i have changed the code to the below but am getting no extra info in the console?:
public static bool IsSavingLocked (Action _actionToIgnore = null)
{
if (KickStarter.stateHandler.gameState == GameState.DialogOptions)
…
This is the message in the console:
Cannot save at this time - either blocking ActionLists, a Conversation is active, or saving has been manually locked.
-> AC debug logger
UnityEngine.Debug:LogWarning(Object, Object)
AC.ACDebug:LogWarning(Obje…
Ok, so I have it working where you cannot save on Autosave now, so that works, however, when i try and save in slots 1,2,3 it says:
Cannot save at this time - either blocking ActionLists, a Conversation is active, or saving has been manually locke…