I also want the inventory to be a unity ui as a want it to scale correctly when in 4:3 for ipad and other displays/
I didm; have the elements linked before, kust the canvases, but as mentioned in the beginning of the thread, I was just getting whit…
So it is both, but if we focus on Briefcase, I need to put an image in the element's texture even if the image is linked ? I want to anmate the briefcase, which is why I have chosen the Unity UI route
so this script works perfectly, but, only if player is a gameobject in the scene, I want my player to be prefab from settings manager Character settings, so how do I tweak this script to pull from there instead of game object in scene?
using System…
I think I have this sorted now so thanks for your help. One other question. My character kind of snaps back to idle first frame from Walmart animation, how do I get a smooth transition so it kind of flows baxk from which ever frame from wall animati…
ok so i am running into issues, any chance you can draw or explain your post above? as i am a bit confused by the trigger parameter suggestion. The problem i am having is when in Suit mode, both anystate>suitidle and suitwalk>suitidle have the…
This set up seems to work. But I am using any state...
https://www.dropbox.com/s/0t55awjzjk5pdsi/ANY%20STATE.png?dl=0
How would i change this to not use Anystate? (the idle, walk and talks are blend trees)
This is what I am trying with blend trees, although I have yet to get it to work... am i on the right track?
https://www.dropbox.com/s/r22g00ktkpws284/Blendtree.png?dl=0
ok that makes sense thank you, would you mind helping me work out where to reroute to suit anims? Would I have the decision come from Any State to either Idle or SuitIdle Blend Tree? See screenshot, thanks
https://www.dropbox.com/s/iq8g18kmjbtcgb8/…