afraid i get this now:
Assets/Sleepytime Village/Scripts/SetCombineTextures.cs(27,54): error CS0029: Cannot implicitly convert type 'AC.ActionParameter' to 'AC.ActionParamSet'
My inventory is placed at the bottom rather than the top, i didn't change any sizing except move it to the bottom, see screenshot:
https://www.dropbox.com/sh/am5g4wdwevr78r5/AADUjtof6xQxEOXi-Hd-dF1Xa?dl=0
I have changed it but it still doesn't work! Yellow cube doesn't show, don't know if that's anything to do with it:
See screenshot
https://www.dropbox.com/s/9pf13dq9cewtxgt/PlayerHotspotIssue.png?dl=0
It already was, I get this - Assets/Sleepytime Village/Scripts/SetCombineTextures.cs(31,36): error CS0029: Cannot implicitly convert type 'AC.ActionParameter' to 'int'
So, all my unity UI are based from the AC examples, so all have "Auto Correct UI Dimensions" attached, yet it is still not working for me.
The 16:9 refers to the aspect ratio of my game window. I have not used the enforced aspect ratio in…
Using object call event? I cannot drag the object with the script on into the unity event?
https://www.dropbox.com/s/exfe1od98jn5m98/Object%20Call%20Event.png?dl=0
Getting an error:
Can't add script component 'SetCombineTextures' because the script class cannot be found. Make sure that there are no compile errors and that the file name and class name match.