Realised it is because the asset doesn't support New 2D Renderer yet, So can you help me with the other option?
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The material for URP is Sprites Lit.
So when I add the Easy Outline wiki script, the Outlinable comp is added, but I cannot add a sprite to the outlinable script. see video & screenshot:
https://www.dropbox.com/sh/tk7n3o8x72g1x27/AAC-8I52qCwGVNFlpLZ12s4Qa?dl=0
Would you be able to show me through script how to resize radius? Would be much appreciated. That way I never have it change between mouse over and hotspot vicinity
Ok, does the hotspot have to be on the same object as the sprite then? Followed the documentation and seem to have done everything right, just confused on whether the hotpost should be on same gameobject as sprite, and then the Easy Outline attached…
So I need inventory objects to be used on my ui. As the player needs to unlock the door using inventory objects. How would I go about this? Apart from moving the ui into the scene and using game objects instead of canvas?
Hey Chris, did you create the wiki page? Having some trouble getting this to work.
1. Attach the Outliner component to your AC MainCamera.
So this is for any scenes AC Main Camera?
5. Configure its Inspector so that it affects the correct meshes.…
Thanks Chris, so excusing my coding frailty, can you help change the below to factor in how I have set up my label text? Finding this a little hard to follow. Appreciate your help.
See screenshots:
https://www.dropbox.com/sh/6j3ska70y099jx1/AAA9gs…
When you say 'stores the value you wish to display' - I do wish to change this easily depending on custcenes etc. This still possible with the description above? Or would I need a different Global Variable for each piece of text I want to display?
So, followed instructions, and it seems that:
A: I can't affect the SetPlayerVicinity event and
B: Parameters cannot be set
See screenshot
https://www.dropbox.com/s/96hwlougutjkbzf/PlayerVicinity.png?dl=0