Hi Snan, I'm happy to share how we did the game within a game.
The game within a game is just another Level. In that level, we run some postprocessing effects on the camera and attach a couple of scripts to the MainCamera to achieve the pixelation/…
Thank you for your kind words :smile: Lot of the credit goes to AC. It's become second nature to us now that this is the third game, and it's just faster to experiment with stuff or try out ideas.
Cool. I put an object (a bed on which the camera was propped up) in the "Ignore Raycast" layer and it now works.
Thank you for the prompt response.
P.S: AC is awesome. It's extraordinarily powerful.