Ah that could be. All my cameras (or at least the ones that shake) are set at the Y 0 position, so that might be why I never noticed that behaviour. I'll take a look too to see if I can fix that. Let me know what you find.
I am using multiple unity sorting layers in my AC project and so far it hasn't given me any problems. I made a few extra layers in addition to the Default one, namely Background, Midground, and Foreground, and in a few scenes I'm using those on the …
Take a look at your player character script and make sure Multiple Directions is checked, then set the dropdown to Left Mirrors Right (or the other way around, whatever direction you drew your sprites in). That should do it.
Hmm that's weird. I haven't seen this happen, though I've only tested in on 2D modes in AC, but I can't imagine it being much different in 3D. Have you unchecked TopDown on the script? And it should automatically find the right camera, but try putti…
I think AC inherently uses those sorting layers already. The sorting map affects the order in a layer, but you can also manipulate an object's actual sorting layer. It works pretty well I must say.
Sounds interesting. That's the london tube isn't it? Hard not to recognize, even if it's just a series of gray shapes ;) it sure gets claustrofobic in there sometimes...
Yes I think you can do that. The AC shake action controls magnitude and duration with one slider I think, here you can set those values individually so you can tweak it how you like. Note: I hid the duration variable from the inspector, you'll have …
Ah cool I was wondering about something similar I think, functionality where a line of speech does not continue until you've pressed a button (twice if text scrolling is on - once to skip the scroll and once to advance to the next line). Like how JR…
Yep I think it auto selects the closest native resolution. If it's 4:3 that must be pretty squashed yeah ha. Now that I force the aspect ratio on the backgrounds it should be fairly okay.
You can quit the game by tapping Esc and selecting QUIT.
1) if you look in the demo menu at the speech slider for instance, down below is a dropdown box that's called Slider Affects: and there you can choose which options property it uses, or if it uses a script or something else.
2) Woah ha 999 level but…
Are you playing on a netbook or an old PC? At a desktop resolution other than 16:9? I've locked off all aspect ratios except that one, since that's what the game is designed for, but I don't know how that behaves on non-16:9 monitors. I've enabled F…
Hey thanks for the reply Chris. For now making do with the animation workaround will be fine, but I think I'll eventually switch this project to Unity2D too. I thought about switching to Unity2D mode about three weeks ago, but with the deadline toda…
I'm still seeing some squashing on my menus with 1.37. I have two buttons on screen during gameplay with a set width and a background texture. I don't mind them shifting to stay inside the viewport, but they also get squashed horizontally between 16…