Ahh, another AGS veteran, nice. Hey I just came across this tool, maybe that would be ideal for you:
http://www.snakehillgames.com/spritelamp/
It's called SpriteLamp and it generates a normal map based on (hand-drawn) lighting maps you feed it for y…
Ah checking it now I see the trailer, it wasn't showing up when I checked it before. I was using Chrome. Maybe a cache issue or something. Anyway, nice!
Hey Chris, sorry yeah I meant when using the ActionList Assets. I've removed that bit of code and made every menu transition rely on the ActionLists, but moving from menu to menu that way still unpauses the game inbetween, even if both menus are set…
I think mine are slightly different but not by a whole heck of a lot. In any case I've made fullscreen screenshots of all the things you mentioned so you can check it out. You can grab that zip here. If there is anything else you need a screenshot o…
Looks great! I thought the old site was pretty good already (especially for a days work) but this one is nice and clean :) Is there going to be a featured image in the white section near the top?
Very strange, I updated that file (basically everything except MenuSystem, the tag/settings managers and the demo files) but it still happens.
It is definitely in the scaling because when I change the collider center offset to get it the way I expec…
@ChrisIceBox Aye it just won't leave us be eh? It's not in the scripting, I removed all that custom stuff now because the new over hotspot setting works perfectly (thanks again), I think the culprit is the Box Collider 2D.
https://www.dropbox.com/s/…
Great! Thanks for the hard work, this is a really nice release. Very happy with the expanded interaction methods :)
So far nothing broke after upgrading, but I noticed something peculiar with hotspots on characters. I'm using 2D mode with choose hot…
No problem Smolli.
Yeah the native 2D handling that Unity now posesses integrates very well with AC and eliminates the need for 2DToolkit. And you can make it as big as you want, each scene is seperate so you can rearrange them as you please, and pu…
I suppose what you can do, and this gets into more complicated code, is check in the Update function of a script whether your cursor's coordinates are outside of the rectangle of the inventory menu, and when that is true turn off the menu (additiona…
Cool, I was wondering in the back of my head if you could use the Polygon collider for hotspots, and turns out you can! This wasn't really advertised but I guess it makes sense. Anyway, happy to hear it. Going back and changing some of my hotspot co…
If you're using mechanim, setting the speed variable of a state to -1 should play the clip in reverse, but I don't think that actually works right now (could be wrong but I think I remember that not working).
Your game looks rad btw!
AC is very open, you can make the menus look like whatever you want. I think you will be able to build your game fine with it. Playmaker works well with it but in my opinion is not that necessary (depends on the kind of game you make I guess) but I …