Thanks Chris! Ha yep I used that trick too, and I did so here too, duping the left/right anims as up/down (otherwise I got errors with multiple directions checked), but I think I noticed a few updates ago that there was an occasional flicker when tu…
Cheers! I'm for sure going to do some basic animations like caleb filming with the camera during interviews and different facial expressions and emotes and such. Right now the radio lady is static, but I already animated her sitting at the desk and …
Thanks guys!
@2finger I use Pixelcrushers' Dialogue System for Unity for the big conversations (and AC for the environmental stuff). And that plugin has a rich text mode where you can color certain words, very cool!
I'm not planning on making walkcy…
Well I've decided to release the demo, along with a spiffy little website to direct people to about this game!
It's an early demo, some features aren't finished or fully implemented yet (mostly surrounding the dialogue system, which is also a large …
Sounds great! I can really see myself putting the genericized Actionlist to good use. And ofcourse very happy to have the loading screens :)
All seems well so far, only thing is when making a GameCamera2D I get an error sometimes, though it seems to…
Hi there!
I think the place to ask this question was Engine Development, this subforum is more for user-created extentions ;) That said, I think it wouldn't be too hard to code up something that shows hotspot locations on the press of a button (actu…
Manual.pdf is in the /AdventureCreator folder of your project. You can search for it by typing manual into the search bar at the top of your project window.
Hey Tony, I see you added a variable to work with the AC pausing, but I was wondering where I should put that line? (PixelCrushers.DialogueSystem.DialogueTime.Mode = TimeMode.Gameplay) I tried in it the Start function of another script present in my…
You can find a list of supported keys to put as the Positive Button in the Unity wiki down here. Try putting it on escape instead of i. You also have to make sure that Skippable is checked at the top of the Cutscene/Actionlist you're trying to skip.
Thanks for the kind words everyone!
I'm doing this project by myself so far, yes, everything in AC and writing and drawing. It's a lot! Ha but I hope to make it a decent-sized game, about an hour or maybe two with several locations to visit, which I…
Hey nice! Haha I do have a similar sort of opening to my game ;) there's just something fascinating about disappearances and mysteries like that. I could play such games forever. Looks good!
It's possible to import AC later, although it hooks into many systems like movement and GUI that you'll be using so some conversion of your existing game might be required.
Unity 4.5 is a little better about selective updating luckily, you can collapse folders to have a better overview of all the files.
The one thing I noticed is that it now no longer singles out modified files at the bottom of the import window, so I'…
Thanks, everything seems to work great still in 1.35, the issues I had before seem to have been fixed, with the exception of pausing the game through AC not pausing the dialog timer or preventing the options from being clicked.
You can use either the UFPS or the torahorse prefab probably if you add the "Player" script to it. It can easily be added as a component just like you would set up the regular player prefab in an AC project.
Are you planning on using all of the UFPS features or were you just looking for an FPS player prefab? Ben Esposito made a cool minimalistic one with smooth controls that I think would be really suitable for an adventure game. Maybe it's of use to yo…
I'm a fan of Playmaker, I used it before in a non-AC project and it sure beat coding. I tried to integrate it once with AC and it's not bad, I didn't get very far because I wanted to use it for the dialogue system but I found Dialogue System For Uni…