Yes its actually a case in my scene - player character is sitting inside car so all hotspots are within its vicinity all the time.
Thanks for info Chris, I will look into it, switching settings would be probably most ideal solution.
Hey Chris, yes I tried to enable Hide Hotspots behind colliders but it didnt really helped as you can still see hotpot icon at the other end of the location if there is no colider.
I could probably somehow switch between mouseover/player vicinity b…
Why I changed it is I realized its kind of hard to see whats interactive with just mouse over ( and it quickly turns to pixel hunt )- It works perfectly when I enable cursor proximity, but seems like cursor proximity doesnt work well with hotspot ra…
I researched it bit more and realized I actually changed Hotspot settings to player vicinity.
When I change it to mouse over as it was when I reported it, it works correctly.
So I guess its only broken in player vicinity settings and its fixed in …
np, there is plenty on youtube - here is one I found: https://www.youtube.com/watch?v=U9yTnRuU--A
Maybe there is better way to do it in HDRP but I havent touched it yet as i am locked with 2017LTS for now.
Also, if you need the realtime updating probe just for the mirror, it would be maybe better for performance to do the mirror by second camera and rendertexture, as you wouldnt need to render whole 360 degree.
Hey,
How often do you refresh the probe? (by default realtime probe is set to on awake which just create probe once at the begining )
Or maybe layer with player prefab is excluded in reflection probes "culling mask"?
Thanks for info Chris,
Those are actually 2 different sound objects ( music_window_vocal & music_window_instrumental ) I tested it to find out whats going on -
In the case I sent you screenshot from - I set volume of "sound_object_a" …
Awesome, thanks Chris.
Btw. I actually need to use audio source to play music in other scene (there is radio playing).
Is it intended that audio source set to music is not playing with AC?
hey Chris,
AC is 1.69.4 a unity is latest LTS 2017
I tried to do it with sound objects and it works somehow - here is what I did https://imgur.com/a/0YeS9iz
I start both at once and just change volume it works but only when its set to SFX. When I s…
Hey Chris,
My unity version is 2017.4.20f1
AC is v 1.66.1
Animations are premade for each line - I use layer 2 for mouth animation and call it with dialogue:play speech by name of animation.
I use mecanim.