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dna78

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dna78
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  • I made it without saving.I just copied the original scene made the right modifications to it and at the end of the second scene i load the copied and modified scene.It is not optimal,is it?But it works exactly like i imagined. Thanks
    in Saving Comment by dna78 March 2015
  • Like i said.Please have a look at the first image again.I enabled autosave.Before that i followed the manual with remember script attaching and so on.
    in Saving Comment by dna78 March 2015
  • In the first image as you can see i enabled autosave after.I think if i follow your solution though the cutscene will not play i can play the scene again.But i will try it. Thanks
    in Saving Comment by dna78 March 2015
  • Did not work with mail.(Image)
    in Saving Comment by dna78 March 2015
  •  I will send you the screenshots to adventurecreator@iceboxstudios.co.uk
    in Saving Comment by dna78 March 2015
  • The new scene is you can say a new game.If i just change to the original scene,the original scene starts from the beginning.I will send you the screenshots via mail. Thanks
    in Saving Comment by dna78 March 2015
  • It does not work.I followed the description in the Manual.I save the scene after a cutscene via autosave then change to the other scene.I play the scene and at the end of an interaction i use the Engine:End game Action to load the autosave of the la…
    in Saving Comment by dna78 March 2015
  •  Ok.And the script to load the first scene.Some tipps would be cool. Thanks.
    in Saving Comment by dna78 March 2015
  • I run a cutscene at the end of the scene with the autosave option enabled and after that i load another scene.It should be possible via a script to load the autosaved first scene.But will the first scene work like expected.I mean i did not attach an…
    in Saving Comment by dna78 March 2015
  • Ok i will try it like that.
    in Saving Comment by dna78 March 2015
  • I cannot say that.
    in Animation Comment by dna78 March 2015
  • Hi, one has to enable root motion in the animator component and you have to enable is kinematic in the rigidbody component.Then it works. Thanks
    in Animation Comment by dna78 March 2015
  • Hi, it is an animation from a library called huge mocap.I tried my best but could not solve the problem. Thanks
    in Animation Comment by dna78 March 2015
  • Hi, i am sorry.It was a dumb question.I just needed a texture creator.I don't have nobody to ask besides google so it can be that sometimes my questions are trivial. Thanks
  • Hi, again even if i am repeating myself.How can i create a chalkboard material with writing on it.Are there editors to create such materials.It would be the easiest way. Thanks
  • Ok, it works.I tried it with a test material.But how can i create a chalkboard material with writing on it.Are there editors to create such materials.It would be the easiest way. Thanks
  • i want my player character (prefab) to write something on a blackboard during a cutscene. Thanks
  • I am using point and click.For example my player doesn't stop in front of walls and keeps on walking on the same place. Thanks
    in Collision Comment by dna78 February 2015
  • Made it.Unity and AC are really so cool.Great work.
    in Animation Comment by dna78 January 2015
  • I want him to jump automatically after a cutscene.
    in Animation Comment by dna78 January 2015
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