sure, I understand.... you've put a lot work into AC, and it really shows! i hope my critiques/requests don't put you down, (just striving for perfection ;) )
keep it up!
hehe, after working with the actionListEditor more extensively, these things came in mind which could enhance the workflow quite a lot.... "for your consideration" ;) let me summarize:
- single click selection of the nodes (become green w…
the display bug seems to be resolved in 1.40a, thanks!
but i still get this error from time to time...
ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEng…
well sometimes you need to share actions between triggers and interactions (when i remember right), unfortunately I can't check it right now, but I will asap.
strange... is 7 already getting that old? :)
i'd like to add one point to this feature request if i may:
- the ability to move multiple actions at once (when selected)... (auto arrange helps here a lot, but sometimes - especially if there is no…
"It was removed to prevent the context menu from becoming cluttered, but
disabling Actions in general isn't such a good practice now that I think
about it - what should AC do when it comes upon one with many "out"
sockets? Re-wiri…
"Removed: Ability to enable and disable Actions in the ActionList Editor window, as simple re-wiring can achieve the same effect"
was there a reason for this? with an improving actionlistEditor wouldn't make it sense to keep all options a…
windows7, unity pro 4.5.5f1
i'm also getting this error when i auto-rearrange (but it works as expected)
ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext…
btw. thanks a lot for the sprite complex angle addition... but now ;) you've added this awesome looking lipsync support which only seems to work with the "standard" modes.. Is there a chance you could add something (int variable?) to suppo…
mhhhh, i've updated today, - amazing update! - but i encountered a few problems...
some of my actions seem to be timed slightly differently? some actions lag about 0.5-1.0 sec.... AC triggers react slower, etc.... did something change which could …
thanks, but i have a sound child, with attached walk/run sounds.... thats not the issue.. I want to change it during runtime, sorry if i phrased my question badly. (walk on mud -> walk on wood)
the manual talks about the "character:Animate&…
ahhh... reimporting did the trick, thanks! (but my navigation broke for a moment... so i guess there is still something wrong in my project ;) , but everything works now as far i can tell)
thanks again!
i tried to create it using "mecanim" mode (unity complex seemed to use fixed directions aswell)... i admit (as a non-coder). it would be a nice feature to have out of the box... ;) (maybe just an additional float to connect mecanim to?)
t…