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dasjlm

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dasjlm
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  • Well I switched to a box collider instead of a mesh collider and it seems to work.  ie: I can hold the object an move it around.Not sure why the mesh collider didn't work.  
  • Ok. It was probably something I read in earlier version.  Anyway I finally got things down to an acceptable level when I got rid of the disabled meshes in the characters. A bit strange but happy it works better.  I did put game up on google.  It's c…
  • Well after a bit more digging with a tool that show references. Found players had references to materials other than the Atlas.  The tool that made the atlas turned off the original mesh renders but I guess it still referred to the original material…
  • FYI: Finally back a bit more testing.  I removed all players and big improvement so confirmed something to do  with the players. They perform very well once game is running so don't think that's the issue. Disabled all non AC scripts on players.   D…
  •  I did convert to using atlas and reduced meshes but game load is still bad.  Game plays a lot better but load is ugly.  Will try on another device as tablet is older and may have issue.
  • Thanks I'll check into that.   I just find odd the game plays well, just the scene load is slow.  Mobile certainly is a bit of a challenge.
  • Thanks for the info.The players have about 20K vertexs and does perform well once the game gets loaded.  They do have about 41 textures which might be an issue.  I did reduce the size of the materials and used crunch but that didn't make much of a d…
  • I ended up removing one of the optional player characters and that reduced load time by about 7 seconds.  Not sure why as player not in the scene just in the Settings as a player the user can switch too later in the game.  Doe the fact the extras pl…
  • I don't think the starts until scene is loaded?  Or does the autoconnect profiler get around that. The game performs well after the load, just not sure why load of the AC scene is taking 45 seconds. Anyway I'll give the proflier a try tonight.
  • Yeah I did try those tips and a number of suggestions on the internet, but still finding scene loading very slow.  Not sure what is going on when the scene is loading but sure slow.   Might be my device so I'll have to do some testing, but if anyone…
  • To get around issue I created a non AC scene that just has a image, text and a script to load my first AC scene.  This way the user doesn't get into issue with long blank screen.   Always fun trying to get things to work on non PC devices.
  • No.   Just text that says loading.  Without the AC GameEngine object the scene loads quickly.  I suspect whatever AC does in the Awake methods, etc of those scripts might be heavy for the tablet as no issues on windows laptop.  Anyway I'll have to s…
  • Thanks I will give the build a try.  
  • Had to add another light source.  Not sure why as only issue if I switch a scene?
  • Tried again on latest version.  No luck.
  • Should mentioned using 2.5D on 1.50i
  • Thanks for the reply.  I think I will start with unity's navigation as it seems easier for a rookie to implement.  John
  • Thanks for taking the time to reply and I will check that out. I did some more testing and think I've got it working by updating the player char but good to know I could override the nav engine if I need to, Regards John 
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