Hmm, it's not working, i made two objects in the scene a cube and a sphere and ad a hotspot for both, for the cube a gave it a Tag named "DistantHotspot" and place the script in the scene on an empty object, but it's not working the 100 un…
I made a script named CustomRayLengths, i add it to the scene but it gave me errors in console.
Assets\CustomRayLengths.cs(11,42): error CS0029: Cannot implicitly convert type 'string' to 'float'
Assets\CustomRayLengths.cs(31,89): error CS1503: Arg…
Excellent Chris. Thank you very much.
I have a question about subtitles. Can I make the subtitle not disappear and instead use a key to press it for the next subtitle to appear?
Thank you Chris, now it's working. But i have to uncheck the first person camera in the Inspector, also the simplecamera that i'm switching automatically uncheck on play, in Unity URP you must have both camera checked in Inspector to have post-proce…
I manage to make it work, i put an Engine:Wait before the camera switch but it stays for a couple of seconds and it goes back to the First Person Camera.
Thank you Chris for the last reply, you helped me alot.
Now i have a problem with the Camera:Switch , it doesn't work anymore, i'm using Unity 2021.3.3f1 URP and AC 1.75.4, last time i used Unity 2020 and it worked but when i upgraded it doesn't wo…
Hi Chris, i have a small problem.
I've created a main menu using this tutorial Creating a Title-screen menu . When i press New Game the game works fine, i have some triggers that i turn them off just to play them one time, i have some objects in the…
I follow the tutorial Creating a Title-screen menu . I've created a menu and everything works well until i uncheck the Pause game when enabled? . When i do this the menu doesn't work anymore, it appears but when i click on it nothing happens, the hi…
I've created a GameCamera and made it a third person camera using another program because i don't know how to use the Game Camera third-person. When i open the Menu or Inventory the player doesn't move but the camera still rotate with the mouse, how…
I've created a Draggable object, a door with a Hinge Track, i want to make this door open only if i have in the inventory a key, how to make this happen?
Yes i want to play an idle/walk animations when holding the flashlight. I have another question, sorry for being a noob at this but i don't know how it works. When i press "c" i want a animation to run, a "hand down" animation, …
When i select an inventory item i want a specific animation to play, for example i have a flashlight in the inventory when i press tab to launch the inventory and select the flashlight i want to animate his hand to have a flashlight.
I've created a Trigger when i enter it i disable the players movement and i put an Engine=Wait for 5 seconds. I want this to work only one time i enter it.
I want to add on Load option a button to delete the save scenes, when i click the save scene and press the delete buton the saved scene is deleted, how can i do that?