Hey Chris:) I have one more question regarding this post. It could be quite long, sorry, but I'll try my best to explain this in details.
Imagine that I have 2 items (Ticket and Water Filer) in my inventory and they both have examine ActionLists se…
Any updates on this? I have the same issue and here is what I've tested.
When I click on any hotspot, with an actionlist inside which is set to Pause Gameplay, the hotspot's icon starts flickering along with the hotspot's label. But when I set acti…
Actually, I found out what the problem was. Inside my Actinlist there are Actions that run another Actionlists (Source: Asset File) and they all were set to Pause Gameplay. I'v changed them to Run In Background and it flickering disappeared.
Hi Chris, I have the same issue and for now I can't figure out how to fix it.
All my menus are set to Unity UI. The inventory button menu Appear type is set to During Gameplay. When I click on any Hotspot in the scene it starts flickering. I've trie…
Actually, I did both before posting this here but thought that there is another way. Thank you Chris. I think the first one is "less heavy" because telling the truth I want to get rid of a big amount of actionlists for pause menu buttons. …
Hi Chris:)
I have the same issue. When I resume the game, the inventory button (along with other menus that I have in my game) disappears from the scene. All Back buttons in the Pause menu are set to Crossfade (I think this is the case). Sure I can …
Hey Chris, is there is a way to get this controller? I am having the same issue - right now my game has almost everything that I wanted to implement in it, except for my character controller which is moving like a robot and not realistic. I want him…
Oh...Chris...sorry, my fault. Actually I used Speech Manager ID instead of Document ID. Now everything is working. HUGE Thanks Chris!!!:):):)
Will be waiting for AC v1.70 that should fix the main issue of this post, thanks again!
"I'd recommend keeping any custom scripts out of the main AC folder. Best placed in a Scripts subfolder inside your game's directory (the one created by the New Game Wizard)." - ok, did it.
"Are any new errors appearing in the Consol…
Hey Chris, thank you, first issue - helped :smile: THANK YOU!
As for second issue - sorry, still not working and I fully not sure that I am doing it right. I've putted that script into Assets\AdventureCreator\Scripts\ActionList, restarted Unity and…
Hey Chris, for the second issue I've tried to do as you said (sorry for the nub question, scripting is not my strong side). I've created new script called RunActionListWhenCloseDocument.cs and dropped it into my scene on empty object. I've set docu…
Sorry Chris, forgot to add images, here is this error for the first issue, not sure what it is:
https://i.imgur.com/7eTdzhA.jpg
https://i.imgur.com/OaSHMq9.jpg
https://i.imgur.com/Q7Q9HDv.jpg
Second issue - thank you, will try this:)
Second Issue
"I'm not clear - do you want to have the speech begin when the document closes?"
Yes, correct!
Not sure where do I have to put this? What should be the sequence? So I have Document: Open as the last action in my actionlist. S…
Ok, I thought that video along with screenshots will explain the issue. Ok, let me try again:
First Issue
(ignore any questions regarding cutscenes - that was my second issue):
I have 2 documents in my scene. First document opens via hotspots acti…
Ok, I found another problem. Not sure if this will be fixed too but I did what you said - I turn off Document menu Pause game when enabled? and now it's working fine, I mean I don't have that previous issue that we have discussed. BUT now I found an…