Cool, that worked! I have more questions about this journal (double page version, ability to add pages through action lists) that I'll get to in a bit - shall I continue on this thread or do you recommend creating a new topic? Thanks as always! :)
The image is being run by the script. The UI prefab just has a blank image (sprite -none) to denote the area for the texture, and has been assigned to the graphic element in the menu (not sure if this is a necessary step)
The ID field is correct no…
Ah the issue was a stray EventSystem object in the project. Removed it and it works.
But the issue now is that the textures don't seem to change with the pages. It stays stuck on the first image even when changing the pages. I created a single page…
Hi @ChrisIceBox and @disya75
I'm trying to create a journal with textures as you've discussed above as well. Through following this post and other ones, I've been able to create a functional journal with double pages, buttons etc.
I've followed th…
Incredible!! It works :) Thank you so much @ChrisIceBox as always! I was able to make multiple skin changes also happen by attaching copies of the script to the player and changing the skin names in the code, and renaming method names to ChangeSkin2…
The visual improvements definitely stand out. The art has really evolved from The Cat Lady while keeping the same style, looks really great! Especially impressed with the animations in the background, of trees etc. Did you do the 3D parts yourself?
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I have zero coding knowledge but I managed to cobble together this script based on the discussion here and other places. Anyone else that doesn't know where to put the above suggestions exactly and is looking for a way to toggle/ turn on/ off post p…
@hightreason I guess I should give that method a shot then, I could maybe start out with smaller scenes with a few variables and see how it feels before taking it over to the bigger ones. Thanks!
@chrisicebox Interesting, those are a lot of useful t…
@bramlet Thanks! For the demo I used the basic adventure creator menus. I checked "always fit within screen" and "resize every frame" and set size to Automatic for the subtitles menu. I also checked "Adjust elements".
Hey, this worked perfectly when I tested it out, but is suddenly giving issues. The problem is that the dialogue options are automatically being skipped, without waiting for an input. I solved this by unchecking "is skippable?" in each dia…
That works!! That's gonna be a big quality-of-life improvement for the game! :)
As for the second query, I've understood how it would work, but I'll have to test it out in multiple situations to check if I'm able to do it efficiently or not. I'll le…
Thanks Chris, I now understand what you meant. I tried out this code and method (used default behavior of lists, and added the script to a game object) Is there more set up left to do? I have a few questions:
1. How does a player activate/ trigger t…
Do you mean it'd be available only for interactions that work like -
Interaction -Dialogue: Start conversation:Question 1 ---> run action list 1Question 2 ---> run action list 2Question 3 ----> run action list 3
would it have to be sorted …
UPDATE: I was stuck with this issue for hours, but as soon as I posted this, I figured out the solution!
In the link I mentioned, I confused the gameobject with the interaction that runs the script with the gameobject that actually has the script on…