Thanks. This doesnt work for my use case - two things that I immediately noticed are that my Custom Action Toggle Player Movement doesn't work (it moves around when I've disabled it) and also the camera spins when I pause the game. The latter was a …
I once again seem to have fixed it with a few changes to the Starter Assets script. If it occurs again I'll try unchecking the Copy Marker angle after option.
Btw for future reference - do you mean values of zero for min distance and time limit have…
Works, thanks! I meant for when it stops scrolling. Here's the updated code for anyone looking for the solution -
using UnityEngine;using AC;public class SpeechStopper : MonoBehaviour{ private void OnEnable() => EventManager.OnEndSpeechScroll…
Another issue I'm having now - the Third-person cameras are messed up as there's a huge change between the camera systems in the 2 versions. I think their positions are getting changed. Reverting to old AC fixes that but I can't use the old versions…
So I should keep version 1.81.6, delete the Scripts folder and reimport? Or should I revert to the 1.72.4 version and do the above steps? (Edit: I think you meant the latter)
I actually had more issues with the updated AC version (latest, 1.81.6) which is why I rolled back to the older one. There are some 350+ errors with the new version -
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Hi Chris, thanks for the response. Unfortunately it gives me this error -
FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding c…
It gave an error that StateHandler does not contain a definition for MovementSystemIsEnabled.
I changed that to || KickStarter.stateHandler.MovementIsOff ||... and now it works correctly! Not sure if I'm on a different version and that was changed …