I didn't see the first part of your message. You said "an ActionList asset, that can be run from any scene?", but no, actually I wanted to run some code on a local variable change.
Specifically (and this might be the wrong way of doing th…
I see that Source is "Adventure Creator". And no, there is no delay, everything has default parameters.
Enabling "Duplicate for each line" has indeed fixed the issue. But I'm guessing it comes with donsides, like more memory usa…
Thank you! I especially like that last one, it looks less "hacky", specially if I really want to make a cutscene that uses a variable change + also want to have other non-cutscene related changes.
Thanks for your response!
So I'm assuming if you have those "Invert" checkbox & panning speed controls (I'll check this one, thanks!) it's because you cannot retrieve the current values that Unity uses? I really just want the same beh…