I think a big issue is, with the previous method I would need to have a dummy character in scene for it load correctly/run my manual script and then it would get swapped out manually with the 'real' player with ResetPlayer script (which also overrid…
Well, i've managed to get rid of that error but its completely screwed up the game. When I load its now loading the wrong player in all my scenes (and when i look in the hierarchy its not there so i cant play its only the camera), another wrong play…
AC.KickStarter.player(SinglePlayer2, 133312, true, spawnPoint.rotation, true, true, true);
I get "error CS1955: The member `AC.KickStarter.player' cannot be used as method or delegate"
Hi Chris,
So I've noticed if I take this line out of my start script:
AC.KickStarter.ResetPlayer(SinglePlayer1, 133312, true, spawnPoint.rotation, true, true, true);
The dummy player that gets replaced will start in the right place (but obviously…
It was for instantiating the player depending if co-op was enabled
https://pastebin.com/GvgUYA7D
But if it's safe to remove the gatherobjects line i'll do so?
Does it do it automatically now then? I havent updated ac in a while because it caused problems with colliders but the objectives update made it too hard to pass up
Hi Chris,
Thanks for that, it works. Small issue, it doesn't seem to be using AC's turn values now? Now when I move the joystick it spins around pretty fast whereas before we did this it turned pretty slow, like how it turns normally without the joy…
Hi Chris,
Thanks for that, got it to work on my phone with direct, input touch screen and custom input. I was originally using First Person but it doesn't work with that, is there a way to? Otherwise is there a way to change the movement method to d…
Hi Chris
I set it to unity UI, but it still wont take multiple touches. It just stops the current movement and responds to the new touch instead of doing both.
This is what the AC button properties look like
https://imgur.com/a/2NKr0VZ
Hi Chris,
I moved the StreamingAssets folder to the Assets directory and put the path as just "credits" again and credits.mp4 but still nothing else
There isnt any problems related to it in the log
Hi Chris
Ok deep profiler seems to have showed me things I wasn't expecting
One of them appears to be about loading the level async - I disabled that and that part went away.
The other weirdly was about menus?
https://imgur.com/a/jvJV16i
Hi Chris,
Im trying to follow the OnGUI bit as I have a menu with a lot of elements that are visible at all times during gameplay, but I'm getting these errors and the menu disappearing from the game if I add the line:
https://imgur.com/a/KlDGaOO
I…
Hi Chris,
I'm now getting the errors:
(Spoiler)
And
(Spoiler)
This was the line now:
AC.KickStarter.ResetPlayer(player2.name, 1, false, spawnPoint.rotation, false, true, true);
And these were the variables:
(Spoiler)
How have I messed it up this…