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Zombiehype

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Zombiehype
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  • Thanks for the answer. I tried again "affect children", and I noticed it works... partially. Because of the complexity of the hierarchy, the character is split in 6 different body rigs (1 per direction) + 6 heads, that the engine switches …
  • (Quote) I'll look into that. I guess that ultimately it's a choice between having clean animations with cluttered animator controls, or cluttered animations with clean animator controls The speech placement did the trick. Thanks for all the advice!
  • Hi Chris, I solved the sprites overlapping in the wrong order by removing and re-including them in the scene. No idea what happened to mess them up, but apparently it wasn't related to the sorting map. For the animations, I followed your suggestion…
  • Hi Chris, thanks for the answer. I was actually thinking about implementing solution 1. By playing around with Sprite Complex Brain I think I'm getting an idea of how I could structure the character in order to work with bones without creating a mes…
  • Hi, not sure if this will be bumped somehow, but I wanted to avoid creating a new thread for this. I also have an animated object similar to the tyre in the demo. Everything seems to work fine, except for the fact that apparently, the option "w…
  • I don't have a canvas group on either, but disabling the graphic raycaster component did the trick! Z index is already ok as it is, but thanks for clarifying how it works, now I have a better picture. thanks again for all the help!
  • Alright, while I was testing with the default menus as you advised, I noticed a difference in how the provided unity UI defaults were set. In my inventory (and all my menus in fact) the prefab canvas component was set with "screen space - camer…
  • Yes it happens with the default hotspot menu as well, if I set it to appear on top of the hotspot of course (otherwise it follows the mouse cursor correctly) (Image) Again, as soon as I switch back to the AC inventory though, the hotspot menu (an…
  • I just remembered another thing: in the guide the reference panel (the element later assigned as "reactTransform") is not a parent of the rest of the UI, so I followed the same method for my inventory. For the hotspot though, if I don't pa…
  • Hi Chris, thanks for the quick response. The hotspot label works fine with hotspots in the scene, it only breaks while hovering inventory items (video). The hotspot label menu was already near the bottom of the stack (after the inventory). I moved …
  • Thanks Chris! Just wanted to say that I tried with expressions in Sprite Unity Complex, tinkered a bit with the animation controller, and it worked like a charm! I think this method will suit just fine edit: for anyone as green as me, here's what I…
  • Hi Chris, thank you very much for the comprehensive answer! Creating substitute characters sounds a much better solution. In this case I won't be using portraits so the expression feature won't be available, is that correct? In order to be able to …
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