Okay so we can check the previous scene in Engine: Check Scene. I would still like to know if there is a way to prevent the character from returning to idle for a frame inbetween marker moves.
Xidore,
Yes in the latest version you can set it by name. So lets say that I have that setup correctly and the player starts at PlayerStartB. I then need the player to move to marker B. Thus this sounds like an OnStart cutscene job. The issue is how…
I switched from Sprites Unity to Sprites Unity Complex. So I was still using the Animator which is Mecanim, but AdventureCreator calls what animation to play.
Sprites Unity Complex has AdventureCreator set simple parameters for the specific animati…
Xidore, thanks for the response.
I currently have it setup as you said but when I load the scene how do I know which player start the player started at and thus use the appropriate marker to walk to on the scene start?
So after some research I discovered that I should really be using Sprites Unity Complex which is able to use transitions and such. This setup is much better and I can see how it gives me much more flexibility in the future.
From my brief usage of i…
If I add a RigidBody2D and a 2D collider then the collider seems to work as expected with y rotation but in the scene view the wireframe gizmo is wrong. At the very least my cursor scrolls over the original area and detects the NPC as a hotspot. Thi…
Chris,
I get the exact same behavior in 4.5.5. I retested adding the collider to a sprite and it doesn't work as a hotspot. I also noticed that my main character's circle collider also rotates incorrectly with the usage of rotating the y axis.
The…
Chris, Yes exactly like the 2D Demo;s left and right hotspots. The issue however is I want to Right-click to alternate between three interactions/cursors:
1. Use
2. Look At
3. Walk
Thus I have set Choose Interaction Then Hotspot. However when hove…
Dialogue: Think gives it a nice descriptive name that if in the future could but extended for other functionality that would match with a Think rather than a Speech.
Whereas an option in Speech would reduce having a separate Think action that would…
Thanks for the help Xidore.
As for #3 I want to elaborate more. I want the right click to change cursor for interaction, however when you hover over a hotspot that is used for changing scenes, I want the cursor to immediately change to a preset cu…
Chris, I think in terms of solving the infinite walking problem that perhaps a solution of recalculating the path to destination when colliding, where the calculation takes into consideration the collider's collision area. If the only path found res…