Hi Chris,
I know about that, but the problem isn't the scale as such, it's that it's not in perspective with the camera, no matter what I do to the scale. I can't make it 'line up' at all, it's always on a slant at the edge. If I move the sprite to …
Hi Chris, thanks, but the problem is that the Inventory bar is at the top of the window and the button to turn it on is at the bottom, hence the inventory menu doesn't appear as the cursor is off it once the button's clicked.
@ChrisIceBox I'm working in Unity 5 here. It does seem to work (so far) after clicking cancel a couple of times but like I said, I'm not sure if it'll cause an issue down the line.
@ChrisIceBox Yes it's a strange one. It appears after the package downloaded and I hit Import after the selection window of which assets to import. Here's the full error:
Copying Temp/Export Package/ea0d5881f3dfad241ac37ed92b9c5ddf/bbd00bf3b3aca4a98…
I've tried updating and also importing the update directly into a new project from the Asset Store and am getting the following error upon adding:
"The filename, directory name, or volume label syntax is incorrect"
Any idea what this means?
Thanks Chris. This is without a doubt the most worthwhile Unity asset I've purchased. It really does change the playing field in terms of possibilities, especially for the more design-orientated game creator.
I noticed that a feature has been removed. In one of the earlier releases, the fader slider was editable so we could enter any number in seconds for how long the fades last. This now is limited again. Is there a reason this was removed?
@ChrisIceBox - Excellent - I can't arse-kiss you or AC any more than I already have or otherwise I would! Basically, this is the best thing since sliced bread.
@ChrisIceBox - as daft as it sounds, a simple,Unity restart fixed the issues I had.
I'll have to back dxmachina and say that a video walkthrough on 2.5D's basics would be a dream!