Thanks Chris i will grab some screenshots of that. I also just noticed that the console shows an error when i try to use an inventory item an unhandled hotspot, it says this: NullReferenceException: Object reference not set to an instance of an obj…
Hi Chris, On my scene hotspots I have them set to double clicking does nothing, but for the ones for doors and exits I have those set to Triggers Interaction instantly, would everything still work in that way if snapping is disabled for all hotspots…
Hi Chris, just bumping this again (after more than a year!) I have come back to this issue as I never got around to it before because updating AC breaks my character every time! I'm in a final polishing phase now prior to the release of the demo. I …
oh and this too: Assets\Rose Cottage\Scripts\ScaleCameraWithTargetY.cs(16,10): error CS1061: 'GameCamera2D' does not contain a definition for 'Camera' and no accessible extension method 'Camera' accepting a first argument of type 'GameCamera2D' coul…
Thanks so much Chris, but it's saying to fix compiler errors when I try to add it to the camera :/ and the console error says this: Assets\Rose Cottage\Scripts\ScaleCameraWithTargetY.cs(13,26): error CS1061: 'GameCamera2D' does not contain a defini…
Hi Chris sorry to bump this again, I was wondering if there is anything I could do for this issue myself locally? I'm in a polishing phase and everything else is going great but this is the last thing that looks a bit janky, double clicking on 'ope…
Thanks Sound_power, yeah I tried that, it still shows him momentarily teleport to the door, I guess it's because the walk to marker is on the hotspot so he does that before even going through the action list :(
Thanks for the reply Chris, I think in my case the best thing would be to have each hotspot be linked to it's own hilight icon individually, they wouldn't ever need to change. Quick explanation of my scene..I have hotspots on items in the room that…
Thanks for the reply Chris, There are other player starts in the room with previous room info on them, and a default one with nothing, There are no scaling issues in any of the scenes, but after switching via the map menu button's action list, it se…