Thanks Sound_power, yeah I tried that, it still shows him momentarily teleport to the door, I guess it's because the walk to marker is on the hotspot so he does that before even going through the action list :(
Thanks for the reply Chris, I think in my case the best thing would be to have each hotspot be linked to it's own hilight icon individually, they wouldn't ever need to change. Quick explanation of my scene..I have hotspots on items in the room that…
Thanks for the reply Chris, There are other player starts in the room with previous room info on them, and a default one with nothing, There are no scaling issues in any of the scenes, but after switching via the map menu button's action list, it se…
Fixed now, found the answer in an older thread,
Chris, you said:
defaultName = System.Text.RegularExpressions.Regex.Replace (defaultName, "[^\w\_]", "");
And replace it with:
defaultName = System.Text.RegularExpressions.Regex.…
The items name is Scrubbing Brush, I have other items that work fine like Silver Key, so it can't be spaces or Capital letters giving me the issue, as far as I can tell the new item is just like any other :/
My Unity version is 2020.2.5f1
This is the full error:
ArgumentException: parsing "[^\w_]" - Unrecognized escape sequence _.
System.Text.RegularExpressions.RegexParser.ScanCharEscape () (at :0)
System.Text.RegularExpressions.RegexParser.S…
Thanks for the reply Chris my version is v1.60.4 I checked and checked for special characters but it seems to be no different to any of my other inventory items, I tried renaming them to something very simple and it still didn't allow me to create,…
As you make more animations you will have to drag them from your animations folder into the characters animator window, then they can be found. edit: nevermind I see them in there.
I think you need to have a folder called Player and then folders ins…
Actually looking at it again the character can be right in the middle of the cameras movement so that if he walks a few steps left or right the camera moves with him smoothly, so to be more accurate it happens when I click on the navmesh far enough …
The spikes in the deep profile are the colours of 'physics' and 'garbage collector' both happen when the player and camera move together and it drops to 3 or 4 frames a second! Everything returns to normal when either the character or the camera sto…
Also, I think I've narrowed it down to happening when the player and the camera move at the same time, it runs perfectly when he/the camera stops moving, and all the other scenes that are static run perfectly too
Hey Chris thanks for the reply, I've just fixed it, In the onstart cutscene I had something happening before the scene checks, a variable check saying if true turn something on, then carry on to the scene checks (to check where he came from) but I h…
Thank you Chris, I am now using AC's footstep sounds instead, and I got it working with different sounds for different surfaces, which was going to be my next question :smile:
Thanks again!
Weird, it's suddenly working! :/ the only change I made is changing the sorting map to be sorting layers instead and rechecked Offset original Order and Also affect children, I disabled the CopySpriteOrder script completely and it suddenly worked,
l…