On a strange side note, this warning comes up, but as you can see everything is spelled and capitalized properly... Not sure why this is happening?
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Ok, I placed it on my slider base and hooked it up and it now reflects the position of the list. So if I hit the buttons and get midway it's in the middle at the bottom it's at the bottom, which is awesome.
Is there a way to have it work the other…
First off, THANK YOU!
Wow, that's awesome.
I'm not 100% sure where to put it, but I'll guess and try a few places. The script makes sense, I'm just fuzzy on where to add the script exactly and I'm a bit tired (1:30am here). I'll probably think m…
Just wanted to say thank you for the above. Got buried at work last week and then I got notice that my Dev kit is delayed in transit so I can't test it out just yet. But I promise to let you know how it goes as soon as the device is in my hands :)
Fun fact, I just ran into this problem today, while attempting to port a game to the Nintendo Switch, and that line change fixed it as well. So it seems to exist in version... 1.70.4 while using Unity 2019.3.8f1
Side note: While I did get the ga…
Ok spent another day hammering on this. I rebuilt the first stage in N3DS's version 2017.2 and the hotspots worked fine. Interesting.
Now, this could have something to do with me having to gut out the video support in the engine. My game has no …
Update, so I have the game kind of running on the 3DS now. That is the game launches and everything seems fine, but the hotspot in the scene is off. I have no idea why yet. No matter the size of the hot spot, the same area on the scene is the on…
I'd delete this is possible. I figured out that it can run in Unity 2017, it was just buried on the Nintendo Dev forums. It's weird that they would push 5.6.6f2 still as their default download.
Seriously, this seems to be a trending request, I wish someone would write a blog post or write out how they got it to work. I mean there's no point in everyone reinventing the wheel. Found 3 posts in the forums talking about getting saving to wor…
No problem :) It's 3:30am here so I'm going to pass out for a bit, I'll be back later to see if you figured out what's going on. Thank you very much for looking into this.
Just making sure you got the pics I sent. We are in completely different timezones, so I'm not even sure if you've seen my emails after I sent the package, lol.
Ok, I took out all of AC and just packaged my project files. It should be fine, I'll direct message you the link just in case. It's uploaded on my server and you have the only link. Err... I didn't remove the blank box fix... I'll be sure to sen…
Firstly, what are your exact Unity/AC versions, and what were you using previously when this all worked? Currently using: Unity 2019.2.0f1 and AC 1.68.4
I'm trying to determine the last bug free version. I lost local iteration control when a hard d…
Ohhh boy, well I found a workaround, but I think this clearly illustrates it as a bug.
If I add an empty speech box ahead of the speech box with the carriage return, it works... To be clear here is a screen cap of the area in question inn the acti…
While I do not yet understand while the entire line is not playing I think I figured out why the text is not displaying at all... Ok. So I have to add a wait 1 second after the dialogue? WHY? Well that seems to have fixed it not displaying anyth…
Did something change with how speech is handled or something? Or did I get too new of a version of Unity for this current build... If that's the case, I'm not sure what to do as I've already committed the build to Unity cloud and rolling back to an…
Scratch this, figured it out. Took me two days, starting over on the third time, everything just sort of worked... No idea why it wasn't working before. :/ Oh well.