* Unity 2019.4.9f1, and yes, it occurs even when I load the 2d demo managers and run the park scene. It starts out fine, but it builds up over a minute or so and eventually grinds to a halt.
* Previous AC version was: 1.72.4
* It doesn't appear to b…
It seems that it's the CPU usage under "Other" (everything else looks OK).
Before the update:
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After the update (after I allowed it to "build up" for about 30 seconds):
Thank you, Chris! I haven't tested all new features yet, but I'll work through them soon. A few questions:
(1) Is it possible for a hotspot label to display the item name/interaction when container interactions are enabled? The label works fine for…
^ I believe you can also check against the sprite's visibility instead of creating a variable for each sprite. The advantage of this is that you can abstract the logic and create an actionlist asset to toggle any object you want (tvs, lights, etc) w…
Just wanted to chip in and say that AC is an incredible asset, and Chris has gone above and beyond to implement not only fixes but entire new functionalities I've suggested. He's done it consistently ever since I started using AC in 2017. It's defin…
Hi again, Chris. On a similar subject, I see that when the player reorders the items in a container, they keep their slots positions - which is good! But is there a way to easily set up a container so that it will hold an item in (for example) slot …
Hi!
I think you gave the best answer to your own question. There's no simpler way to do this other than having an int variable that you subtract from/add to during gameplay. You can check the variable before each dialogue and branch it depending on…
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Unity 2019.4.9f1
AC 1.72.4
It's supposed to be a very simple and "physical" UI - the container interface looks like an actual box, and you can move the items to any of the (invisible) slots within it. And you take th…
I experimented with this a bit more, and it seems to be an issue with the "on container" appear type. I switched this to manual, and made sure the trigger first opened the container and then turned on the container menu. After doing this, …
My suggestion to make this work out-of-the-box in AC would be to make the button mash QTE accept an axis pushed to +1 or -1 as a button press, no user-facing options necessary -- then all the user would need to do is set the desired sensitivities on…
Thanks, Chris!
Yeah, the button mash QTE referring to the Mouse X and Y axes was my first thought, and it would really have been the best solution. The problem is that I can't seem to make the axis input be read as button presses? That was the reas…
Hey Chris, I have another question about this. Is it possible to render the camera attached to the main camera into a texture, and then use it for the crossfade effect when you attach a second camera to the main camera? And would it possible to keep…
Current version is 1.72.0, and the previous version was 1.71.8, but I found the issue! On updating, the Cutscene cursor (whose texture used to be None) seems to have inherited all the settings from the main cursor. No idea why, I never touched it.
…
Thanks for including my requests, Chris! I haven't tested the ambience/music crossfanding behaviour yet, but the pronouns option is great, and so is saving profiles to files instead of playerprefs.
Yeah, I know they aren't saved in playerprefs! I just meant that in my own specific use case, if the profile is lost, the last save always contains a non-linked variable with the name the profile needs, and the rest of the data isn't super important…
You don't need a string for each number! You just need to use the action "Variable > Set > Combined With Other String", and then enter the number you want to add in the "Statement: +=" field.
For future reference though, C…