Update: it works! For all people that want to make it work: Use the script from Snjeborn: place it in the Action folder. Then in Unity: put the scripts Fully biped and interaction System on the character (not GUI system), then you are good to go. Go…
Update: it works! For all people that want to make it work: Use the script from Snjeborn: place it in the Action folder. Then in Unity: put the scripts Fully biped and interaction System on the character (not GUI system), then you are good to go. Go…
Ok, the spawning problem etc is all solved: I appeared to have two characters that where equal and mixed them - completely my bad! But what remains is the prefab problem: I dont have error messages again but I have to place the prefab in the scene d…
Ok, the spawning problem etc is all solved: I appeared to have two characters that where equal and mixed them - completely my bad! But what remains is the prefab problem: I dont have error messages again but I have to place the prefab in the scene d…
Ok, now the character has a constant ID in the prefab but it is still happening. It seems like IK Rootmotion doesnt understand there is a prefab and spawns it again without finding the object... some help please?
Ok, now the character has a constant ID in the prefab but it is still happening. It seems like IK Rootmotion doesnt understand there is a prefab and spawns it again without finding the object... some help please?
Ok, I understand what happens now: During runtime the character gets an constant ID (which is not there in the prefab) then the interaction system is spawned two times without the object in it. Why does this happen?
Ok, I understand what happens now: During runtime the character gets an constant ID (which is not there in the prefab) then the interaction system is spawned two times without the object in it. Why does this happen?
Hi Snebjorn, I get a null reference in the beginning of the game when I use it with AC (this is not even with any interaction running but already at the start in the game): If I use Final IK with my character already in the scene (not as a prefab bu…
To be more clear: this is before I even started an interaction, this is just when I start the game, my game drops to 5 frames aswell (instead of over 100 frames).
Yes, I had and I tried it out now but I cant make it work. If I use Final IK with my character already in the scene (not as a prefab but as a normal gameobject) Final IK works but if I use it with Adventure Creator and spawn my character as a prefab…
Hi guys, I just purchased Final IK and it has really amazing results. I hope it can be implemented in AC, I just put a request in Engine development because at this moment I can't make it work (however I just bought it so who knows about later on..)