Nah, even the script cant find the object now. I am doing something wrong here... Well, hope you can help me when you have time. Fortherest everything works perfect thankfully :)
@ChrisIceBox This problem stays though, I tried to do OnLoad and make the marker B inactive to check with a boolean, but now I get this innoying message again:Send Message has no reciever. Is there anyway that I could prevent this kind of messages? …
Ok, I found the solution myself: AC.AdvGame.RunActionListAsset(myasset).enabled = true; And make a sure a Bool is set to true and immediately false after the method, otherwise it spawns the things you do in the actionlist because of the Update.
Thanks @ChrisIceBox, that looks great! I have another question related to the use of variables. I am making basicaly an adventure game but there is also some shooting involved sometime. I like to link the healthbar to the player but I cant make it w…
PS: is it also possible now in 1.44 to change the Menu Manager at runtime? Because I would like my cutscene texts not to be skipped but I do want the ability to skip while beeing "in-Game".
@ChrisIceBox Well, Chris, thanks to your custom method options the problem is now solved. The AC interaction that I made for the Hotspot, couldnt find the prefab of the Object : sent Message, Custom. It said something like there was no receiver, a t…
Ok, it works indeed the way I thought, I just tried it out. Only thing is that I have to assign my character prefab into the interaction at rutime because otherwise I get a : no reciever message. I dont know how to solve it, seems its a problem beca…
Well Chris @ChrisIceBox, I think it might be less complicated than I thought (I still have to look at it), I think I only need to disable two scripts at that time which works perfect with AC because of the custom method you can pass, so I think its …
Thanks for the reply @ChrisIceBox, I will post a screenshot or a video to show what I mean. The problem might be that my character is driven from a locomotion script that handles the position and rotation of the character from a script that I edited…
Nah, I was wrong, changing the script the way I did affected the characters movement too much so this was not the way to do it. It would still be amazing if I could just turn off the controls. I tried AngryAnts code to Disable the keys and it worked…
Ok, fixed it! I just had to disable my AngularSpeed parameter from my own jump script, that did the trick. Only I get the message : Sendmessage UndoJump (my custom method) has no receiver!! My character is placed in the Resources folder and I used a…
Not sure if this is the same with the skybox but I could change the skybox easily with the following script. Object send message, custom, and put an integer (1).
@ChrisIceBox Thank you very much Chris, it worked! I have some more questions but I will post them in another thread. Again: I cant thank you enough for your product Adventure Creator.