Thanks ! @ChrisIceBox, that worked! Can I use Active Input with Walk scale and Run Scale too? I runned it from code at first, but now I want to try it in this way. What I do now is: Run the Active inputs with an element Run (which is the left shift …
Hi Chris, the problem is solved for now. However, when I started working on this project it was also there. I think the issue has to do with the animation, it looks like when you turn the character in an upcomming scene, Unity gets confused and cant…
Hi Chris, thanks, I did check the 3 hour tutorial but it seemed there was another problem that I didnt see before. I had another layer in Mecanim that was running, which I wasnt aware of. Switching it off and creating the right animator, Play custom…
Yes, I use Mecanim, what do you mean with add transitions? The OutOfBedState is derived from "AnyState" in the Animator, which is one transition, and another one to idle, so I dont understand why it lerps back to the OutOfBedState when I s…
Well, solved it in a strange way. Apparently switching levels also makes a difference, the position of the character is slightly different then anyway. But I dont know why.
And is it true I cant use OnLevelWasLoaded in AC? I tried to use but it doesnt recognise the level which is sad because this way i could solve this problem..
Ok, just did a little test again, if I put the RememberEnemy script on another gameObject I get no null reference, is this because you cannot have multiple rememberscripts on one object that are made in the same way the light.enabled script is made?
BTW: my enemies wont really get deleted, I think I will just let them dead in the scene, this is different from other games, but dfference must be there! (They are all robots after all, so their will be no rotten corpse haha).
Wow! You are a LBA 2 fan? I was completely amazed by both games, and I think its crazy that Frederick Raynal (the maker of LBA, but you probably know) doesnt have the money and support he should have for these amazing gems of games, to make a third …
I mean, basically I want to duplicate what I already have, but then I have just one bool that sets something to false which will affect all my enemies at the same time. My sscripts on the gamobject(s) itself are not static but the global variable wh…
Yes,I saw it but didnt try it yet. And what you say I already thought. It seems also fairly complicated to let it work together with AC, in terms of my scripting knowledge. Do you have any idea where I can start? Or is that a too complex question?