Understood, I thought maybe there was a "built-in" way to handle a scenario like this, something like "Inventory:WaitForSelect" or something like that :P
I imagined it to open the regular inventory, the player must select one sp…
Oh very cool, so the problem I had was related to the mesh collider. Thank you Chris!
Edit: Yes, Convex needs to be checked so "IsTrigger" can be checked. That doesn't produce the shape I need so I will have figure out something else... b…
Hey @ChrisIceBox,
I observed really weird behavior but it was so strange that I wasn't really able to understand what happend. First I thought everything was cool when I removed the physics components (except that I didn't think about triggers not …
I found it :) If anyone can make use of it, here it is:
private void OnMenuTurnOn(Menu _menu, bool isInstant) { if(_menu.title == "Subtitles") { RectTransform menuRectTransform = _menu.rectTransform; …
Thank you @ChrisIceBox for the quick response! I understand now, but for some reason it still doesn't work. A simplification of my code:
void OnEnable() { EventManager.OnMenuTurnOn += OnMenuTurnOn; } void OnDisable() { EventManager.OnMenuTurnOn -=…
Thanks Chris, actually after writing my request I've noticed that flipping the camera projection also flips the normals of the 3D models and I find it unexpectedly difficult to get this to work so alas I will have to shelve this feature for now anyw…
@ChrisIceBox I'm sorry to bother you again with this, but there is still a weird problem and I was wondering if you had an idea on why this is happening.
I noticed that when I flip the projection matrix while transitioning between cameras with diff…
That almost works, but I can see the unflipped render for a split second. Maybe I will play around with it some more, I think you gave me enough material to understand the problem, but updating for the time of the transition is also acceptable I gue…
Thanks for the quick answer Chris, that was exactly what I was wondering and I just wanted to give a heads-up, because it isn't really a big problem, but I wasn't sure if I understand it right. Have a great day :)
Thank you so much for the quick reply, your dedication never ceases to amaze me!
I'm using Unity 2022.3.19 and AC 1.79.3. My game is 3D and my Cameras are all set to Perspective, although I'm not certain what you mean by "2D Cameras", but…