Thanks, that is some really valuable info!
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May I suggest (when dealing with angles) adding a "snap rotation on release", to let the object (not necessarily a clock, could be a door), snap on the nearest snapping angle? (eg: full o…
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It worked! Thanks!
but, got a warning about the Variable Component not existing (-1).
Which is weird.
What I did:
* I enabled debug mode in the inspector
* Manually changed the Set Interaction Parameter of the Component Variable from Ref…
Ouch.
1.69.0 falls about nearby the deadline of my current project so I definitely have to find another way :)
But I really really appreciate the fact you seem to be very open to proposals (obviously to the extent of what you deem to be the limit,…
Sounds great to me! :)
Personally, I'm going to work more with static actionlists so putting a [compvar:ID:variableID] would be like binding the static actionlist to a specific ID, while I'm likely more inclined to use parameters.
Unless, the ID co…
Apologies, we were writing at the same time :)
Thanks for your insta-fixes and explanation!
I'm going to make the required changes right now :)
I would still appreciate if you had a look at my previous message, I hope it could contain some ideas w…
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Thanks, I knew about the var:X but not the param:X!
~~copying a variable from a variable component (which has to be passed as a parameter) to a temp global variable, just to locally display a number feels a bit like a gimmick and adds some …
If you encounter a bug, please provide details with steps to recreate in a separate thread.
Done!
https://adventurecreator.org/forum/discussion/9081/issue-s-index-out-of-range-and-variable-pop-up-switch-action-is-referencing-a-var-not-exist#latest
Thanks for the clarification.
Not using variables feels a bit... unusual to me but it's a nice workaround, I wouldn't have ever thought about switching interactions - at the moment when the character checks the pedestal, it uses a popup switch with …
Sounds great! I really couldn't figure out what was wrong!
Not sure if this is appropriate for this topic but the problem I was trying to solve, is just a simple puzzle:
* There are 1 or more pedestals (hotspots)
* There are 3 types of vases to be…
Hi Chris,
I have that define symbol, I read the docs, yet, using AC menu system (so, not uGui), text and effects really don't look like those of TMPro. But yes, choosing uGui as a menu system shows up fields referring to TMPro. I was talking about …
I remembered about the other issue I had, or have no explanation for:
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"Placeholder: bool"?
Isn't possible to choose the expected type of variable, and cast the popup to int?
The screen above is about another part of the puzzle t…
Yup, that's exactly what I did, I simply lerped to a target value to fake smoothness.
I'm now using TextMeshPro (would be great if AC used it natively).
Iirc, I tried both ways. On the console the script logs the correct values, but it's like MenuT…
Hi there!
Apologies for the delay, I was expecting a notification email but for some reason I didn't get one, I came back checking just to be sure.
Yes, I meant the animation curves, the same used by the particle systems and Unity in general.
I'm…
Thanks Chris!
I'm sort of new so I still don't master AC very well or know each and every feature after the crash course I did with videos and examples.
I will have a better look at those classes - I believe they can either be used to create puzzl…
I still have to tidy them up a bit but I have a few classes I can share which could be handy to have to make the two assets live in the same project in a bit better way :D
I'd happily purchase a native puzzle-extension plugin made by the creator of …
Hi there!
Is it possible to tweak the actual walk speed/acceleration, etc. also via actions? I can't seem to find the right action.
Maybe it's a feature request? :)
I have a sequence where the walk speed (when the player clicks around to move) is at…
Hi Chris,
thanks for your timely answer :)
I watched all of your video tuts on YT and read all the relevant parts of the docs last week and lastly during the weekend :)
I came up with a few new classes on yesterday night, I'm going to polish and …