That's great, thanks!
Another useful feature which is worth considering is adding an ability to zoom in/out in the ActionList Editor (similar to what PlayMaker has in their FSM editor). With complex ActionLists it can be very useful for faster navig…
Not sure exactly how am I supposed to set this up.The 'send message' action in PM requires a game object to send to. However an AC ActionList is not a game object. It does not even exist within the scene - so how do I send a message to it?I tried to…
That is indeed the case. My main, and only, language is RTL.Not needing coding is great. But what do you mean by 'amending the UI components accordingly'?How, for example, do I amend the text wrapping problem described in the opening post of this th…
Regarding v1.58, that's wonderful to hear. Is there en ETA for its release?
Regarding the unity UI script - I have zero experience in scripting but I assume I can go ask in unity's forums?
Any further nudge you (or anyone else here) can give me woul…
The ability to have lip syncing is truly fantastic. However, I only have rudimentary talking animation, which are not enough to do lip syncing with...Is there an easy way to randomize the frames within an animation?
I've played some more with the shape/size of the hole and the player colliders and it seems to work better now. So I guess it really was just a matter of border sizes/shapes.Thanks you both for the feedback and suggestions. P.S.Just a suggestion - I…
My main game language is in RTL format. So where exactly do I apply the "Reads right-to-left" property?
Also, when I enter a new line of text in the unity editor, the letters are entering in the wrong order. e.g. if I want to write the wor…