I solved this the other day by leaving the player prefab in the scene, however I had to add an invisible gameobject tagged as player to the prefab for the PM-based enemy to look at but now it works fine! ^:)^
I think the problem is that I have to(?) drag my UFPS prefab into my scene and make that the thing that the cube/enemy is going to look for. But the thing is that I have to delete the prefab from the scene and instead use the playerstart. Does the c…
Add a listener to the main camera worked, kind of :) Now I have sound when I enter game-mode for the first time, but when I go to scene editor and go back in game-mode it´s dead silent again :/