Sorry, I ran into an issue directly.
* Object A is placed in an off screen location
* When Inventory item A is interacted with hotspot e.g. BB, I want to teleport object A to hotspot BB
* How do I get Object A as a parameter in the "Inventory …
Thanks a lot!
ActionInvProperty.cs
I copied this script and renamed it ActionInvPropertyLastSelected, changed .SelectedInstance to .LastSelectedInstance.
I didn't notice I had to change class names in some of the methods inside the script as well …
One additional comment that may be useful. I considered 3 approaches to for this “12 objects that can go in 12 different slots” puzzle
1. Only use the slot hotspots, current approach. Adding and removing objects to the scene and inventory. In this …
Thanks again!! On a Sunday!!
It seemed the Move() with 5 arguments needs a Marker in the first slot. I didn't know how to convert the Vector3 childPosition to a Marker so I tried the Move() with 8 arguments
child.GetComponent<Moveabl…
Thanks a lot for this. It works fine! I might have got a bit ahead of myself in trying to do more than my skills allow, and this may be more of a C#/unity question but any pointer would be great. The below is to reset Bool "IsIn" to false,…
Sorry, one more thing in relation to the above. To continue the above example, when resetting the 30 buttons' material/transform/component variable, is there any way to do this in AC without a foreach-type custom script? All buttons are child object…
Yes, taken at runtime.
https://imgur.com/a/YKopVOS
Here are the player properties, current layer "Ignore raycast". I tried changing to "Default" but it didn't change anything. I don't know what it does but I tried changing the …
Unity 2021.3.8f1
AC 1.77.1
https://imgur.com/a/Fb3Otwb
Ignore player's collider is unchecked.
The player can walk through both when dragging and when not dragging. However, if I remove the draggable component, the player cannot walk through. I ha…
YES !!!! The screenshot is added as one of the thumbnails in the inventory boxes. Perfect. You're the man!
I'll work on this using different methods but can you point me in the right direction of what I should look at when displaying the clicked thu…
To clarify, in the "Photos" menu I will put a "Delete this photo" button, and I assume this will be "Delete selected", which is why I assume I need to have the item seleced if when not clicked on.
Thanks a lot again. The screenshot seems to work as I get the "Took screenshot succesfully!" message in the console.
However, when I display the inventory of photos, the screenshots don't appear.
I have two "photos" that I carry …
Superthanks for the rapid reply!!
I did, I think, what you described under Screenshot-taking although I get the error message Coroutine couldn't be started because the the game object 'Take Screenshot' is inactive!
https://imgur.com/a/fAtK53N
Will …
Hi, I know this is an old post but it covers closely what I would like to do. Unfortunately the pasteall screenshots are not there anymore.
I want the player to take screenshots and then to be able to scroll through these using thumbnails. (Would b…